Post news Report RSS Update News for Version 1.1

Update news for the upcoming patch system, changes for the patch 1.1, rebalances and videos.

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THIS NEWS ARTICLE IS OUTDATED. PLEASE REFER TO THE NEW ONE HERE

Hey SWBFII Community, it's been a while.


INTRO:

After a long time of absence (work, school, studies, social life, etc.) and after the absolutely breathtaking Gameplay Trailef of EA's new Star Wars Battlefront II I found back to the good old roots of SWBFII. I set up everything and prepared all necessary stuff to go full modding again. In this news article I want to show you my future plans for the Clone Wars Era Mod, the new patch system and all rebalances I did so far.

"If you want to be successful in a particular field, perseverance is one of the key qualities."
- George Lucas


FUTURE PLANS:

I see this mod is still downloaded which means I did a proper job I guess ;).
I have some plans depending the mod overall, including changes to vehicles, legions, weapons, units and planets. For the future I want to focus more on opinions, advices and suggestions of the community. I'm gonna set up polls and announcements for future changes so that players can vote and add their critics. In the future I also want to make changes on space vehicles and land vehicles. I'm going to message a few fellow modders and ask them about working together to bring my Clone Wars Mod on beloved mod maps such as Rhen Var, Coruscant, etc.


PATCH SYSTEM:

I plan to introduce a new patch system, that some of you may like and some of you may not like. First of all I want to release a patch in the next weeks (date can vary ^^) that fixes all problems with missing localizations, names, balancing units, balancing weapons and fixing some bugs (like the jedi crash bug).
Again I can't promise to release the updates on the given date since I go study full-time. But the big change on the future patch system is this: I want to focus on every map specificly, invest a certain amount of time in it and make the best out of it meaning: Specific units, weapons, abilities and vehicles (if available). I will release every map update in a seperate patch. I also decide to release every map in a seperate modfile so you can choose which maps the changes will affect. But this is not safe yet. (gonna make a poll for it maybe).


CHANGES AND BALANCING:

But now I guess it's time to show you my progress in rebalancing and updating the mod. (I even made some videos :).) One of my major topics is the engineer class. I really had the opinion that the heavy was pretty unbalances so I split his unit into an Engineer and a Medic class. Here a quick video about the new units setup:

The engineer now has a secondary weapon because the shotgun seemed too weak. He now has a double emp-grenade thrower and a shotgun, that also got buffed. He lost his health-buff but got a fusioncutter and bombs:

The new class, the medic: It was pretty difficulty to give him a proper primary weapon since I wanted him to be a full-support and less combat unit. So he got the rescuer pistol (that now has a cooldown) and a shockcaster. His secondary weapons are health buff and powerup dispenser:

Last video for today ;). The normal Clone Troopers carbine was reworked and has now a cooldown.
This makes the weapon more interesting to play. He also got his droidcrackers changed to thermaldetonators. The Carbine is a low to midrange weapon with a great firerate but low firepower:

FURTHER WEAPON CHANGES:

Heavy Trooper (now specialist):
- Blaster Rifle - med to highrange, medium firerate, medium firepower, ammo no cooldown
- No further changes on the specialist class

Clone Sniper:
- Sniper - faster firerate, less damage
- No further changes on the sniper class

Heavy Trooper (addon):
- Chaingun - higher firerate, less damage
- Antishield Grenade
- Shield Generator
- Brawl Defense Buff (now this class is a real tank ;))

Clone Captain:
- No primary weapon changes
- Secondary weapons: Sonic Grenade, Buff Defense, Thermaldetonator

Clone Commander:
- No primary weapon changes
- Secondary weapons: Damage Buff, Plasma Grenade, Impact Grenade

That's all changes I've made so far and I'm really happy with them. Each unit now has its own unique abilities and is worth trying out. No unit feels too weak/strong and is special in their own way. I hope that I can bring those changes to you as fast as possible

LAST WORDS: (for this news article)
I will release more videos and pictures of my progress. Critics and advice is MUCH appreciated and helps me to make the mod even better and more enjoyable. Stay tuned. New content coming soon!
Also check out my twitter twitter.com/BenozLb so you don't miss anithing important.

-Benoz

"Patience you must have, my young Padawan." - Yoda

Post comment Comments
SweetRamona
SweetRamona - - 5,114 comments

Looking forward to it. :)

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God_Emperor_
God_Emperor_ - - 91 comments

Glad you returned! These changes are very welcome!

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Edna1
Edna1 - - 1,617 comments

Cool.

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thechef105
thechef105 - - 1 comments

How do you download the patch?

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FeehTBL
FeehTBL - - 501 comments

I really enjoyed the news, especially for taking the Coruscant 501 Legion, do you have plans to change the look of the heroes?

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Benoz Author
Benoz - - 322 comments

Yeah I decide to fully replace the 501st on Coruscant. Maybe I add a new order 66 mode (different from the current one) where you can play normal conquest. I want to change the heroes too to make them look more authentic

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Guest
Guest - - 689,335 comments

Could you make it a new era so I can play online with the original guys?

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Benoz Author
Benoz - - 322 comments

I consider to make a seperate version of the mod with new era support

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ShadowTrooper293
ShadowTrooper293 - - 27 comments

Some cool new looking skins, I can't wait to witness them for myself.

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KingRex0830
KingRex0830 - - 127 comments

I can't wait for the release! Do you have a date for it? Maybe an approximation of some sort? Anyway, really looking forward to the release! May the Force be with you!

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Ikanite
Ikanite - - 506 comments

I literally get a million kills with the shotgun so ¯\_(ツ)_/¯

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Cuzurfatlikethat
Cuzurfatlikethat - - 5 comments

For some reason the controls only will work if I press the second key assignment (ex. w and up arrow for moving forward, only up arrow will work). When I try to re-assign keys, it will not let me re-assign it to any letters. Please Help

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Mcgamer981
Mcgamer981 - - 23 comments

Please the 501 on corusant.

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Benoz Author
Benoz - - 322 comments

I'll add two versions of coruscant

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Guest
Guest - - 689,335 comments

So happy you're putting the red Coruscant Guard Corps in Coruscant! That is such a welcome change!

PS: Also would you consider putting Shaak-Ti on Kamino? She spend most of the war there, actually. So it would make more sense. Final suggestion: maybe have Aqua-Droids on Kamino too, instead of B2s?

Really enjoying your mod, btw. Amazing work!

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Benoz Author
Benoz - - 322 comments

Thanks I'll work on it

Reply Good karma+1 vote
HaloSentinel
HaloSentinel - - 98 comments

i think he's not coming back guys, life gets in the way, or worst case scenario, he's dead, don't expect the updates, just enjoy what he's given us

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Benoz Author
Benoz - - 322 comments

He might be

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Guest
Guest - - 689,335 comments

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