Yes, as you can guess, i've had KeeYA on hold for quite some time now. Why? do you ask me... Well, as a game developer, you must work on games that you can enjoy and give you enough fun that you would say "Hey! someone would like this too!"... Turns out after couple of months of development, i've felt the game has gone in the wrong direction and the engine that i'm using (LibGDX) doesn't help to ease the pain (don't get me wrong, LibGDX is a GREAT library and would totally use it on another project on a later date). So, is with this in mind that i'm putting KeeYA on an indefinite hold, so i can focus on other games that are more fun and give me less drudgery to deal with.
However, i've been working for some weeks already on a new game, a little more arcade-ey, which you can find on its IndieDB page. Go check it out and play it on Kongregate :-)
Also, as a sidenote, i've had a blast with my new family member (had a baby on August 20, my birthday :-D) and he has been keeping me away from the computer more often than not.