Post news RSS Update: July 6th - Adding more to the buzz

In the coming week hopefully, I'll have a small, but effective gameplay video that will showcase how the camera system, core mechanics, intermission mode, and other various aspects to VHEL's design will work in full detail. The purpose of this video is to clarify my thoughts and get across the big picture. This is not the pre-alpha build of the game -- I'm not showing that yet. The images in the video are for demonstrative purposes only. The real goodness will come later. ;D

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A while back, I decided on expanding VHEL's team size from 1 to 5. That decision has paid off since things have been happening at a breakneck pace. However, since so much information is being thrown around so speedily, it's very hard for me as a designer to maintain a consistent image for everyone on the team to have of the game.

In the coming week hopefully, I'll have a small, but effective gameplay video that will showcase how the camera system, core mechanics, intermission mode, and other various aspects to VHEL's design will work in full detail. The purpose of this video is to clarify my thoughts and get across the big picture. This is not the pre-alpha build of the game -- I'm not showing that yet. The images in the video are for demonstrative purposes only. The real goodness will come later. ;D

This video will be available for all to see, so there's no restrictions to it. Again, I'm trying to finish this within the next 1-2 weeks, so it'll take a moment to finish. Hopefully, the video will impress those who want something out the norm from this game. =D

When the video is ready, a news update will go out, so don't worry about missing your chance to see what's going on behind the scenes. Stay tuned!

Comments
calmflow
calmflow

Sounds cool, should be neat.

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