Post news RSS Update for April

I've been absent for some time, working on various aspects to my own mod and some other projects. So my apologies to those of you waiting for this mod to arrive (it is coming... one day, I promise), read on for more info.

Posted by on

Hi Folks,

My word, it's been a long time since I last did this!

Well, first of all, my apologies for the long absence. For those of you who were starting to think things like 'oh great, another dead mod' or 'looks like I won't be playing this one', I'll counter those with thoughts like 'over my rotting corpse' and 'I'll see you in hell for that snowball fight first'.

Although work has slowed down somewhat (real life getting in the way once more :( ), it hasn't actually stopped. Since the last update I've been working hard on mission 11, after some awkward and fiendishly tricky AI routines were sorted (this mission actually contains background activity instead as simply having the player and the enemy present!). Speaking of which, rather than simply having the enemy chase you around, they now follow patrol routes if left alone and will actually go back to them if you escape. But those and the dialog files have now been written and I'm in the middle of scripting the mission events, with that section complete done, there's just one last bit to look into before I move onto one of the remaining three missions( aye, the end of phase two is finally coming over the horizon :) ).

As well as working on N:TAA, I've also started learning how to do 3D modeling for the game using lightwave ( it's been a tough struggle, but worth it so far). Hopefully some of my efforts will make an appearance, but it's taking up quite a bit of time.

Well, that's more or less where I've been. So again, my apologies for the lack of activity here but work doesn't stop( I just wish I had more time in the day), so keep the faith my friends, for N:TAA is drawing ever closer...

Till next time...

The Old Dragon.

EDIT:

Date 27/10/09

Hi Folks,

Just a quick note or two for those who still drop in despite the lack of activity.

NTAA is still very much breathing, after some serious problems (Nexus was really annoying and not wanting to play) I put it down for a month or two and concentrated on lightwave instead. After a little break, it became apparent that my earlier (the first few missions at least) were somewhat... below par. As such, I'm now rewriting the majority (about 90%) of the project.

Although there's nothing to show just yet, I think that what NTAA now is, far surpasses what it was.

So my apologies to those waiting for NTAA, but episode one is now well underway. And just to give you a bit of warning folks, at some point in the future I'll be asking for volunteers for voice acting. If you think this is you, drop me a mail or a pm. When the time comes I'll be in contact.

Kind regards,

The Old Dragon.

Comments
Nathanius
Nathanius

I like your creative replies for the nay sayers.

i look forward to (eventually) sampling the goodness of the Aurora Affair :-P

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Mularac
Mularac

yeah, what he said. Are you planning in making a campaign or a just a series of missions?

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Kirsah Author
Kirsah

The initial N:TAA plan was a three phase idea...

Phase one - Get it all down on paper first.

Phase two - Script all the missions and cutscenes.

Phase three - Stich the lot up into one big campaign (Once I figured out how :) ).

Thankfully, I'm now most of the way through phase two. Hopefully, phase three won't be the struggle phase two has been.

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SoulAssassino
SoulAssassino

Good job Dragon! Can't wait to play your mod.

Question: when our new forums are online, i'd like your help with our storyline brainstorming, as i'd like to incorporate as many ideas as possible.

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Kirsah Author
Kirsah

Shouldn't be any problems there Soul, drop me a line when you're ready and we'll see what we can up with.

I'm not particularly up to date with the SG universe but I'll certainly add my two pence worth :)

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