Finalized graphic style and game design !
Since I began creating Cohorte, the graphic style and even the game mechanics don't have stopped to change. Several months ago, I stopped everything to focus on the features I wanted to put in the game and the look which matched the best with.
On the image above you can see a selection of typical item you can found on the battlefield, rocks, jars, trunks, chairs...
Cohorte now offers three basic jobs: the warrior, the healer and the marauder. Each one is the basis of the advanced jobs that will be discovered over the games.
The interface has been completely redesigned with animations for more dynamic. The main possibilities are now available: Enlist your characters, buy or sell equipment and equip your troops.
Most of the graphics are still missing, but in the end all this mixed gives something quite acceptable or even friendly.
The game as I want it to be will contain more than 30 unique jobs with specific skills and dedicated weapons and equipment, and around 50 maps for hours of gameplay. And if you're not convinced, take a look at that two-minute video!
Thank you for reading !