Post news Report RSS Update 34 - Game engine improvements and fixes

This update brings some improvements to the AI, character pathfinding and improves the game engine by reducing loading times, fixing memory leaks and more.

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I am currently working on game engine improvements and improved visual effects. This update was not planned, but I wanted to publish some of the improvements I made.

Improvements

Crew members move and behave better, when you order them to gather resources, loot enemies or interact with objects.

Reduced loading time of large dungeons by more than 90%!

Bug Fixes

  • The game could lag after some time because of unnecessary user interface updates.
  • There are no longer lag spikes when giving crew members an order inside large dungeons.
  • Drones that returned to your ship after mining were misplaced after jumping to a new sector.
  • The tool-tips of the resource panel were not updated after retrofitting your ship.
  • The tool-tips of the resource panel were not updated after killing a crew member.
  • The tool-tips of the resource panel was wrong, if your ship produced as much food as your crew consumed.
  • When you returned to main menu and started a new game, you could assign orders to crew members without selecting them.
  • It could happen that a galaxy is generated without any asteroid fields.
  • Object highlighting was missing for medical supplies in two medieval cities
  • Fixed memory leak when leaving dungeons or jumping out of space combat.
  • Fixed memory leak when initializing progress bars.
  • Fixed memory leak when updating text blocks.
  • Fixed memory leak when resizing user interface controls.
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