Post news Report RSS Update 2 Live!!!

Performance increase in city map (garage+), melee improvements, localization on most tooltips, and so more much! If you haven't already, after playing through this update, please consider editing your reviews to reflect the current state of the game, or if you haven't submitted a review, consider it :) Thank you all again for your continued and awesome support!

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OPEN BETA
First off, thank you for all those who helped test out the Beta branch and submitted bug reports! Without you, it would have been harder to get this Update out.

Second, if you want to join in on the next update's beta, follow this: Gyazo.com


SUMMARY
Increase in performance on the city map, better melee, improved hit reactions from the zombies, new Shooting Range to test out various weapons and so much more in this update, we hope you enjoy!

Please note:

  • Your Options Settings on your watch may have changed, please check them prior to playing!
  • If you crash, a bug reporter will appear (if it doesn’t appear, it is not a crash), please fill that out and submit them so we can see the report and fix the issues
  • Please report any bugs (including crashes and performance issues) to the appropriate place as soon as possible! Steam Forums: Bugs , Discord: #outbreak-bugs and/or Twitch: Just jump on and tell me what’s up



USER EXPERIENCE

  • Added some localization in the following languages: English, German, Spanish, Portuguese, French, Russian, Japanese, Chinese, to tooltips in the starting map. This is a work in progress, they will be corrected and expanded upon as time goes on, including subtitles. New languages will appear in the future (if you want to help out in localization for you language, please sign up on Discord! Discord.gg
  • Guns now highlight slides, as well as firing selections, on grip for 5 seconds. (Does not happen if you are in Immersive Mode)
  • Added a tooltip at the locked door for the backpack. Localized.
  • Performance improved for everyone, greatly improved for Oculus users in the City area.


GAMEPLAY

  • FIXED: Items (typically keycards) falling through the ground
  • FIXED: Sometimes when loading into new levels, players would be stuck in walls or falling through the world
  • FIXED: Doors that were being rotated incorrectly after level load
  • FIXED: Alarm watch not going off when you load into the apartment (yeah it’s supposed to be a bit annoying on purpose, remember your watch menu!)
  • FIXED: Toggle grip issues with weapons and all cabinets in the Outbreak mission
  • FIXED: Telemarketer phone call not ending properly
  • FIXED: Crossbow pullstring not drawing correctly in MULTIPLAYER
  • FIXED: IK bodies not calibrating for players in MULTIPLAYER
  • FIXED: Players not going to the correct apartment after MULTIPLAYER game
  • FIXED: Players going through closed elevator doors
  • FIXED: Flashlight % not going back to 100% after inserting a fresh battery
  • Keycards can now only be used while gripped
  • Backpack is no longer able to be opened while holding it (must be fully deployed to the front)
  • Melee improvements! (Still WIP, but should feel better overall)
  • You will no longer QUIT GAME when pressing certain menu buttons
  • Phone no longer teleports back into the phone slot when only swapping between hands
  • Removed searchables from all vehicles
  • In the off chance players cannot find any of the 13 or so fuses (which only 3 are needed) in the garage, within 10 minutes of inserting the first one, all fuses will blink for 1 minute, giving you a better chance of finding them


AI

  • Zombies hit players more reliably
  • Zombies no longer clump up together as much as they did before
  • Zombies no longer spaz out and go crazy or sometimes even go flying off around like a helicopter
  • Zombies no longer appear headless
  • Zombies will now properly track your HMD location and go after you no matter how big your playspace
  • Zombies door smash far more reliably
  • Headshot gibs will properly trigger the particle for all zombies


LEVEL DESIGN

  • FIXED: Areas where free move players could sneak into that did not allow zombies to get to them
  • Starting Apartment/Complex redone. Take care as zombies may break into the complex.
  • Firing Range added. The entrance is at the basement of the Apt Complex.


ART/ANIMATIONS

  • Lighter now has correct hand grips
  • If zombies are shot in the leg, they fall down and crawl towards player now
  • All current zombies in game have had their physics assets redone completely
  • Zombies have proper animation and physics hit reactions to melee
  • Zombies have new physical hit reactions to firearms


AUDIO

  • Outbreak mission - First Garage and Apartment areas redone from scratch
  • Dustbowl (Multiplayer) - parts of the map were redone
  • Footsteps are now more pronounced/working as intended
  • Shooting Range pass complete


FROM PLAYER FEEDBACK

  • Firing Range logic (first pass), go in and have some fun! It will be continuously improved upon as time goes on. (Go to basement)
  • Soda Machine added and functional in Outbreak mission starting garage
  • Flashlight battery life increased from 180 seconds to 240.
  • We need more feature requests/ideas on how to improve the game!!! Submit them via Steam Forums: Feature Requests or Discord: #feature-requests


OUTSTANDING MAJOR ISSUES

  • Save/Load system is still a WIP and not ready for production or beta
  • Interim Saving does not allow saving of held items (so don't hold onto anything between levels or you’re going to lose it)


:steamhappy: Please report any bugs on the Steam subforum: Bugs, on Discord or jump on Twitch and tell me!

Also please consider editing your reviews to reflect the current state of the game. Thank you all very much for your continued support! Stay tuned for the next update! :steamhappy:

STAY INFORMED
As always don't forget to follow and jump onto Twitch: Twitch.tv where I am usually live streaming development of the game and join us on Discord: Discordapp.com and join over 1400 fellow Survivors in chat!

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