I am not dead, just in case some of you may have thought so. I do have school and other personal matters so I can't always work on this but I do not intend on killing it; even if it does take me a long time to finish.
Now with that out of the way lets jump into my plans for this mods future. First off I am completely remaking the earlier maps, the ones I presented in my old, old demo. This mod has been my hammer school, a school that I still haven't learned everything about yet. When I first started this mod I was quite a beginner, and a lot of the earlier maps lacked detail, and didn't always make since in terms of design, so I'll go back and remake them, make them more exciting, and realistic.
Next big shift. For a while I was using opposing force as a base; this was so I can re-skin the friendly grunts as black ops and have the fully coded race x aliens. However mapping just regular opposing force had a good deal of limitations to it. I am now modding with the Spirit of Half-life add-on. This gives me many new features, such as monster model scaling, multiple skins, and better scripting control, the ability to attach entities to one another: example, making a button move with a train. With Spirit, I can create boss battles and unique enemies, adding more monster variety.
If you want a better example of what Spirit can do, then check out the mods Prison & The Trap.
It's been a while since I've added any new screenshots so here's a handful. I will also remove the old and outdated screenshots since they are of areas that will be completely remade.
I tottaly understand you... It is a good thing that you are determined to finish it though!
Switching to the Spirit of Half-Life sounds refreshing, I hope it'll offer what you need. And the features you are planning on adding to your mod sound very interesting!
Good luck with your mod poisy! I wish you the very best.
hello :D
Good to see some news there. Patiently waiting for the further progess...