So on the programming note, this is new:
Parallax Scrolling! Check out the video bellow to see what it looks like in the game.
So I've been working on how the unit files should be managed and I've come to this conclusion:
Inside the "unit" folder there are separate folders regarding which type of unit it is. The current unit-types are the following:
Playable (contains units that are playable)
These are just the test folders, more are to come!
So this is new on the graphic side:
This is a basic enemy who moves against the character and then launches a chunk of "slime" at him.