Post news RSS Update 06/05/2010

Progress has been steady so far. Slowly and steadily building a talented team.

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Greetings everybody,

Another update with a good amount of work added. It won't be long now until we have a detailed world modeled and textured with some aliens to shoot at.

We have a new artist on board, Bill Hitchmough. I'd like to welcome him on board and I'm looking forward to seeing what he can create in the coming months ahead.

I'm on the look out for people who have knowledge of Unreal Development Kit still. Basically, anybody who thinks they are up to the job of helping to build a AAA game and can back up their claims I want to hear from you.

I want to hear from 3d artists, level designers, concept artists, animators, scriptors. Basically, anybody who can help make this game the best it can be.

For me personally, since I've started developing this game I've had interest from two professional companies, so I can say without doubt developing indie titles is a great way to help break into the games industry. It is a lot of fun as well, at least that's how it should be. Developing indie games and mods, you get to learn the whole process of game development and sharpen your skills to the required level needed to convince employers to hire you.

Working on the Meat Grinder with me, I promise I won't treat people like crap ever like some indie game dev leads have done to me in the past.

I hope you all enjoy the update and I look forward to all your comments and constructive criticisms.

Regards,

Sean Kelly

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