With the development of UD 1.0 under way, we are announcing two new
gametypes, Stunt Mode and Weapons Mode.
Along with the new gametypes, we will be continuing to work on, and
update the existing gametypes. The new gametypes
aren't the only additions we will be making to UD 1.0, but we will
also be including more vehicles and maps than
However, with the new updates and additions, we have many positions to
be filled. We are in serious need of Modelers and
Skinners to update existing vehicles, and create new ones to set the
new standard in the Unreal Community. As always,
Mappers are more than welcome to help us out as well. Whether it be
map-by-map, or a full-time part on the team.
Programmers are always welcome to the team. Any people interested will
be interviewed by our current programmer, Cipen.
We are in particular need of AI programmers. If you are interested,
please see us as soon as you can.
We are also looking for Sound Effects experts to help us out with our
new weapons gametype, as well as creating the
engine sounds for our vehicles. We are also looking for high quality
Music to be put into Unreal Demolition also.
Concept artists, a modelers best friend. We are in need of a person
that can do very detailed concept work to use as
a base for modelers and skinners to create an original design for
vehicles. We are also looking for an artist to work
on our menu system as well.
We are always looking for people that can also help outside of the
development process, such as game testers, and
Public Relations. We are looking to set up a team for both.
Anybody interested in joining the Unreal Demolition team, contant Dan
Weiss ( firstname.lastname@example.org ), hop onto the
Unreal Demolition forums at www.unrealdemolition.com,, or on IRC on
irc.gamesurge.net channel #unrealdemolition.
For more in-depth details on Unreal Demolition 1.0, please read our
design documentation found at: