Post news RSS Unofficial Patch 2.0.3. HOTFIX Features Changelog

New hotfix 2.0.3 for the mod has been released, bringing major fixes for The Elder Scrolls: Total War Unofficial Patch.

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Unofficial Patch 2.0.3 HOTFIX for The Elder Scrolls

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See the Guide to the Features of the Mod - READ HERE

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Features - 2.0.3 HOTFIX

- Fixed several causes of crashes during end turns. Therefore, the campaigns should now be much more stable.

- Balancing to starting positions and economy of factions - Increased trade, replaced non upkeep starting units,...

- Improvement to AI (new version of Skynet. Credits to z3n). Added custom recruitment and building characterics to all fations based on the newly published new list.

- Fixed all the remaining issues with unit textures - Mostly missing armour upgrades for general bodyguards, mythic dawn, etc

- Fixed the issue with custom settlements Windhelm, Markarth, Solitude (and other) incorrectly showing up for some citadels and huge cities in battles.

- Dragons are now (finally) spawning correctly ( in Second and Fourth Era).

- Fixed the issue, when the game let you recruit guild units eventhough you failed a mission.

- Undead units now move slower at battlefield.

- Settlement towers power decreased slightly. Time to hold city plaza decreased to 10 minutes.

- Added legio naming of units feature (for the Imperial Legion)

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- Masters of Mage are now recruitable

- Ashlanders can now recruit some of their cav units from Ashlanders Tribal Council.

- Nerevarine can now spawn for the Ashlanders as well.

- Fixed upkeep of Redoran general's bodyguard unit, as it was ridiculously high due to a typo and was killing the faction.

- Added shield defence stats to the Blades

- Added missing vampire general texture to some factions

- Increased durations between dungeon missions. Unqiue fighters and mages guild moved later into the game.

- The game should be now more modifiable without saves crashing (removed hotseat settings in cfg)

- Unique generals now have lower bodyguard count and upkeep.

- Uriel Septim now can move (but still a bit slower)

- Added Mankar Camoran (as a priest :P)

- Fixed the issue when sons of Torygg had no traits when they reached adulthood.

- Fixed some incorrect or misleading decriptions. Updated missing information, such as that you need to destroy churches of other religions to build unique buuildings, such as Toneaka and vampire/undead buildings. Or that you need to take Herne along with Stros to recruit the pirates.

- Added missing strat models for Vedam and Orvas Dren

- Added many clan surnames to the reachmen, new first names for the daedra, etc

- Ancano is no longer part of rebels. Fixed a few other incorrect lore names, etc

- Fixed the issue with newborn baby pic showing an arg baby each time

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- UI crash fix (Credits to Carnage)

- Added some new descriptions for several imperial units (Credits to Abeam)

- Implemented parts of Undead Invasion submod (Credits to Farin Frostgeir), such as banners, buildings, cursors, etc

- Added most of Crimson Tide graphics mod. There is now better dust, blood, dirts, etc in battles.

Remaining bugs:

- Some of the dungeon battles are bugged, which is due to their location- Sometimes it helps, if you attacked from other side. Report the ones that are bugged, to help resolve the issue!

- Pink pic for rebel generals

- If you see any other bugs, please report it, so that it can be fixed for the next version!

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Visit the main changelog, to see all the huge features already in the mod


If you like the mod, follow and rate us here on moddb!

Check out our forum at TWC


You can also join our official TES discord!

Install instructions

Due to the numerous issues that people had with running the mod with EOP tool, THE Unofficial Patch BY DEFAULT DOESNT INCLUDE EOP FEATURES (the info on EOP is below the install instructions), therefore USE The_Elder_Scrolls.bat or TESTW Launcher.exe to play the mod, definitely NOT TES UP.exe launcher. If you want to play with the full features (EOP features), use the switchers that are part of the hotfix. Intructions on how to switch are there.

However, you can use this hotfix no matter which version are you using currently. Neverthless, your saved game will not be compatible either way.

0. If you have a previous version of this path or the main mod, i.e., 2.0 or 2.0.1., you need to delete it first and start over.

1. Download and install The Elder Scrolls 2.0.2 Standalone. Of course, you need to apply 4GB patch or LAA patch as well, its located in your TES folder.

2. Go into your The_Elder_Scrolls/data and delete the whole "world" folder"! Otherwise your start campaign menu will be all messed up.

3. Download and install TES Unofficial Patch 2.0.2 by extracting it into your mods folder. You will know you are doing it correctly when it asks you to overwrite files, hit yes. This applies for both version, FULL and without EOP.

4. Download this hotfix (TES Unofficial Patch 2.0.3 Hotfix), and etract it into your mod The_Elder_Scrolls folder. You will know you are doing it correctly when it asks you to overwrite files, hit yes.

5. You are ready to play!

To launch via the "The_Elder_Scrolls.bat" or "TESTW Launcher.exe", not "TES UP.exe", unless you sitch to full features version

This version doesnt have these features that are enabled by EOP ("FULL FETURES") - Alchemy Crafting, increased ancillaries limit, Oblivion Gate Travel (in Oblivion Crisis Scenario), 3 new religions (Maormer, Akavir and Eight Divines), increased required build points for sieges, berserk attributes for some units, ...

If you wish to enable them, use the switherd

If you like the mod, please rate and follow us here on moddb

If you are having issues, such as being unable to launch or having frequent crashes, read the download thread to see tips, there are several ones that will help you. You should be definitely able to run the version with no issues, hence if ther are frequent crashes and similar issues, its likely on your end, see the tip below.

(the video doesnt include the switchers, but otherwise the order of doing things is pretty much the same)

Current Team
(2.0 and newer)
Jadli - Team leader. Everything except modelling.
NauticalNate1 - Unit retextures for all new factions and also many old ones. New Banners
Bantu Chieftain - New units and models. Importing units. Mages projectiles fix
Serious Potato - Lot of advice and help in optimizing the mod for 2.0.2 release to reduce turn times
Carnage752 - UI fix

Commander Sol - Testing
Abeam - new descriptions for imperial units
Jorven Greshnar - Writting descriptions
Caly6000 - testing

Former Team (or helping out time from time)
PeaMan - Dragon retexture, animations, mapping.
makanyane - help with adjusting dungeon models
K'Sharra The Conqueror - Most of the new traits and ancillaries, map weaking, new units, and several other things.
rafmc1989 - New models, textures, animations, units, sounds and literally few GBs of other things
Tasunke - mages balance, voice overhaul
Gigantus - New installer and various bugfixing for 1.41. Helping me with modding issues almost daily
Lifthrasir - New menu and mod logos
CommodusIV - Polishing texts, removing all vannilla references.
ArBo - Map editing
Dragon. - Help with transferring 1.31 contents into 1.41. Providing a constructive critic.
Socrates1984 - Some custom portraits and other various graphical additions
Dawnbreaker - Writting descriptions (for older version) and lore advisor
Asbjorn Ironside - Testing
kmart - unit models

The Original TES developer team
Bethesda Games
Zenimax Online Studio
The Elder Scrolls Wiki
The Unofficial Elder Scrolls Pages

Divide And Conquer - Base for redguard settlement models (retextured)
Europa Barbarorum II - Base for redguard, elven, men and argonian ports (retextured)
Third Age Unofficial Patch - Custom battlefields for dungeons by leo.civil.uefs
BOTET - Dragon model. To Serious Potato for his Garrison Script and huge help!
Fire and Blood - A few strat models and dragon retexture
Skynet AI - Implemented and expanded upon
Undead Invasion -a banner, buildings, cursors, etc
Crimson Tide graphics mod - new dust, blood, dirts, etc in battles.
okiir - Most new banner designs
Carnage752 - Some files in previous versions
Hegemony Submod - A few banners ideas

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