OMG OMG OMG,
3 more weeks till Comic Con and we are so behind with our schedule. The game is going to be exposed for the first time and it's really really important for use to go there so we can playtest our game. This is going to be the first iteration of the game and. It's time to actually see what gamers love or hate about our game. Also we are going to get exposure which is very good from a marketing perspective.
This month we worked on multiple bugs, Unreal Engine can be a total nightmare sometimes, but moving the code from BluePrints to C++, made some order in the game and is less error-prone overall. BluePrints can turn really messy very quick.
We finally integrated art from our artist in the game and we are proud to show you a "teaching level" or one of the first levels from our game.
I'm really curious what do you think about level design and the identity of the game given by the art.
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