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This week we can show you the design for several elements such as the collectibles and some of it's animations. Also some of the programing envolved in trowing the spikes and collecting the collectibles.

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To start of strong this week we will share the look of some assets , such as the portal where the spikes will be coming out of, also the two objects that can be collected in order to perform a ritual, these are two small voodoo stone statues as you can see below.

Portalartefact 2artefact 1


Also we have started the animation of some of these elements, like the animation around the statues before they are collected and are floating in the map, appart from the animation you can see below they also will have some up and down movement that will be implemented in Unity.

Untitled


Still in animation we have been studying the animation for the checkpoints when activated.

Checkpoint

On the programming side our developer has been developing the code for detecting the collected objects and update the HUD.

Captasdasdasurar


And also the code for continuous spikes being thrown.

asdar


Thanks for reading and remember to check back next week for some more small animations.

Also check out our instagram: Instagram.com

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