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The first TWM 2 release should be out in the next few days. Details inside.

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TWM 2 is currently at Version 1.2. This version should be complete sometime today and be ready for release.

Release Notes:
*This is the first TWM 2 Release. Hosts will find the setup of their server similar to that of TWM. Be aware that Tribes Next is REQUIRED to host and Play in TWM2 Servers. You can get the game and the patch free at:

Change Log

1.1 -> 1.2
*Weapon Challenges Added.

*Fixed Bugs with the reload system

*Added 2 Classic TWM Deployables: Spawn Point and Card Pack.

*Upgraded the Content Save System To 3.2:
-Saves Now Include The New Deployables

-Object Names Now Save and Load
*Fixed /MoveAll To Relocate the Inventory Station Trigger

*Removed the Sandbox Tool (Constant UE Concerns)

*Added 4 New Zombie Types
-Shifters: These zombies teleport to their targets every few seconds
-Summoners: These zombies can open rift portals and bring out more
-Snipers: (Classic)These Zombies nail targets from a long range
-Ultra Demon: These Zombies use Insignia's Gravity Manipulators to seem as they fade across the terrain. They also arc fireballs at rapid speeds.

*Added the Horde 2 Game mode.

*Fixed a glitch where Lord Vardison's Helpers would fire missiles that would lock up a server if they hit a player's feet.

*Additional Un-Noted Changes.

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