Tuesday 16.8 | Working on the Blockout
Working on the blockout and adding the first dynamic element of the level. An air vent that has to be disabled by destroying it's electrical box. On my blog
I'll have to figure out a way to give the surfaces a texture in as little time as possible. Maybe a procedural material could work.
- Destroyable Air Vent Section 3,
- Air prevents player from continuing
- Working on blockout in blender
- Checkpoint tips for first 2 checkpoints