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The simulation part of the game works on a turn based system where each turn is equal to a single day.

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The simulation part of the game works on a turn based system where each turn is equal to a single day. At the beginning of each day a notification is given regarding the number of guests arriving and leaving, and the amount of gold they paid for their stay. At any point during the day it’s possible to check the menu to see which NPCs are staying or, alternatively, you can wander around the tavern's rooms and extenive grounds grounds to meet them in person and ask them about their background or the latest rumours. It’s also possible to ask certain guests to come and work in the tavern, or to be company on an adventure but I’ll discuss that more in another post.

When an NPC chooses to come and stay at the Fortune’s Tavern they will pay up front for a set number of days. Some NPCs will choose to stay for only a single night whereas others will choose longer visits. This makes it important for the player to interact with guests as soon as possible in order to get the most out of them before they leave: a good host will want to talk to their new guests immediately, especially if they are looking to hire a strong hero for a challenging adventure, or hoping to hire a particularly skilled cook for the Tavern’s kitchens.

As the player ends each day the event generator runs and, depending on several factors including a random element, events can play out. These can be anything from interactions between NPCs visiting the tavern, a haunting, raiding parties, natural disasters, to visiting bards and dignitaries.

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