Post news RSS TTR: Version 1.2, 2.0 and the next generation project

Heya, Sorry its been a while, i've totally lost sight of my moddb, its been sooo busy as this news post will point out :) First up version 1.2: ITS RELEASED download links at our site: The feedback we got from this version is amazing really, hope you'll try it out Now, there will be one final version

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Heya,

Sorry its been a while, i've totally lost sight of my moddb, its been sooo busy as this news post will point out :)

First up version 1.2: ITS RELEASED
download links at our site: Thethirdreich.com

The feedback we got from this version is amazing really, hope you'll try it out

Now, there will be one final version for the original UT engine, version 2.0. Naturally we're going out with a bang, a big one actually.
Version 2.0 will have dozens of new features, amoungst those are: mobile mg roles, deployment of weapons (using ledges and windows to rest weapons on in order to increase accuracy and decrease recoil), special features for officer and engineer role (for example, satchel charges and lost more)

With all those new features, you have to have a good visual representation right, thats why we're going to redo the whole, yes whole first person part of TTR. Meaning, all the weapons will be remodelled, reskinned, reanimated, etc etc :)
Oh did i mention we'll throw in a couple of new weapons to?

an example:
User Posted ImageUser Posted ImageUser Posted ImageUser Posted Image

Offcourse we're thinking ahead, as of yesterday we're happy to announce that TTR is coming to the next generation of the unreal engine. Its going to be bigger, badder and better :)
In the coming month we are going to update the site with lots and lots of information about what this next project means for all you players out there.

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