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I have decided to publish one of my projects. This project was made for my university class. The idea is simple, a survival horror puzzle-solving game. There are 3 possible endings.

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Welcome back!
5 years ago, I published a "game" (slender-copy) called "Trapped". Back in those days I was 13 years old and I was just starting coding. This is such a coincidence, a very nice coincidence.

Trapped is a university project that is supposed to be a Concept Demo for a bigger project I have: Lone Soul and Dungeon Raiders.

I will start working on Lone Soul right away.


  • Health and Sanity.
  • Inventory: used to store relics (extra points), keys (doors) and other items (consumables, etc.).
  • Enemy: drains health and sanity when you look at it.
  • Containers: press the inventory key when close to one in order to open it and interact with its content.
  • Puzzles: pressure plates or levers.
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