It's newstime again in the Tolkien Modding Community, slowly the end of the year is approaching. It's getting cold outside, maybe a reason for more activity at modding ^^
Released or updated mods
A new modding project joined the Tolkien Modding Community, Lord of the Rings mod for Rise of Nations for the game Rise of Nations: Thrones and Patriots. This mod is taking place in Middle-Earth at the Third Age. There are ten factions available, five good ones (Gondor, Elves, Rohan, Dwarves, Dale) and five evil ones (Mondor, Isengard, Goblin, Easterlings, Haradrims). The first full version has been released yesterday, you can find the download link here. So give the mod a try if you own the game ;)
Even though many people gave it only a small chance of success, the development team around Sara_Temer managed it to release a first alpha version of their modding project, Last Alliance: Total War for Total War: Shogun 2. It contains one playable culture (Numenorean) and a lot of units for it, a new campaign map with 28 provinces (Numenor Island) and 8 playable factions, new models, new music, etc. Have a more detailed read here and the download link here. To give a first impression I embedded here the gameplay of Jackie Fisher, starting a campaign as Tar-Miriel.
Well, friends, it's been quite the journey for The Last Days: Film Edition, but, as old Bilbo Baggins once said, "I regret to announce that this is The End."
He released the last status of his unfinished beta version, M&B modders are free to use his work given that they give credits to him. We thank him for all the work he has put into it and wish him the best on his journey!
Activity at modding
Again I forgot to tell about the progress of a modding project but that's why I always write people can note me about them. I somehow wasn't following the mod Heirs of Elendil here on moddb and missed a lot of nice work they have crafted on. Have a short overview in the following pictures
At Third Age: Reforged the developers managed it meanwhile that players don't have to return to the team selection to switch their faction.
At the modding project Total War: Rise of Mordor for Total War: Attila a development log article has been published, telling about the efforts at the modeling and mapping departments and some other stuff, you can have a more detailed read here.
Switching the game to the BfME-series, the team behind the An Edain SubMod for Battle for Middle-earth II: Rise of the Witch King organised an Advent Calendar, posting every day a picture with some story snippet. If you have missed them until now, maybe you want to look them up ^^
At another Edain-submod, Folk of Middle Earth (edain submod), a lovely dragon priest made his entrance.
A bigger article has been written down by the Age of the Ring developers, The Dwarf-hold. It's informing about the background story of their recent work, the older mod The Dwarf Holds for Battle for Middle-earth. Fine craftsmanship there resulted, beneath others, in an unprecedented map which the team has now converted to Age of the Ring. Have a more detailed read at their article here. Also some Dol Guldur Gaol beneath the other images, not that you wonder about the strange dwarven design :P
Tolkien in games outside the modding area
Some little work can be noted at The Battle for Middle-Earth: Reforged, reworked Isengard buildings
And that's it for today. I hope I have made a nice and informative overview for you about the happenings in the Tolkien Modding Community. As always, should I have forgotten to show off the recent progress of some of your favourite mod teams, don't forget to comment about them below. I will mention them then in the next newsarticle. Feel also free to join the Tolkien Modding Community Discord! Have all a nice day!