Post news RSS Titan. Settlement relocation mechanics. Game poster

“Night is Сoming” is a survival, building and development simulation fantasy game with RPG elements. Status: under development

Posted by on

In this post we’d like to share our development progress with you.

Titan Vlkodlak concept.
In the world of Night is Coming there are many different creatures. The setting based on Slavic mythology, that’s why most monsters will be familiar to “The Witcher” world.
Now we’re working on the Werewolves (Vlkodlaks) line
Titan Vlkodlak:
- Extremely heavy
- Hulking and slow
- High piercing damage
It is dangerous for both buildings and people, because it deals wide-area damage.

1mueEfp4WZc

We’ve got some sketches and concepts already, final version will be shown after anatomy adjustments.

uFkb9Mu0nyY

Appearance generation, gender

There is an appearance generation in the game: generation of faces, bodies, injuries, age and gender.
For now, the base of a woman and a man is ready

7duRZgNSKq4

8t 9JE 1TuA

Logman’s hut, hunter’s hut, mill

The Mill is used for producing flour out of wheat. Bread is made of flour, its nourishing and stays fresh for a long time. For there’s no wind in thick forests, the only possible mill type is a river mill. But in winter it’s useless.

jV6IVNPZmcI

Originally there was an idea to let the hunter and the logman live together in one house, because it is easier to survive in isolation, but the community was not enthusiastic about it.
So the classic logman hut and hunter hut remained. Possibly, we’ll change it again during the closed alpha.

FVWvDVlLCdk

Game poster.
We’ve made a poster (not final), for now it contains images of:
The Winter Night’s Prince Velimir
The Hero concept
Dark creatures
Beasts
Skill Master “Beast Mistress”
Skill Master “Herbalist”
Skill Master “Jaeger”
Elemental spirits

CUWeZw bG8A 1

Settlement relocation mechanics.
One of the core mechanics of the game is settlement relocation. In most games of the kind the settlement development takes place on one map. To start living on another map, the player has to start a new game and leave upgraded settlement behind.
When we played “Kingdom: New Land”, we totally fell in love with it. If the life on the map becomes unbearable, you can leave for another. In new lands there are new pets, new statues and new NPC’s. We got inspired by the idea.
“Night is Coming” is not only a title, but a set of mechanics, too. Gradual difficulty increasing affecting all game systems: winters become colder, days become darker, monsters’ attacks get fiercer and more frequent, new species of beasts coming, winter substitutes other seasons bit by bit.
When the conditions are too tough, the player can move the settlement to a more friendly land. Certainly, he must be prepared for such a trip, this is a different subject.
There are several ways out of the map. Some will get you to more pleasant and easy-to-survive lands, some other lands are not so friendly. It is up to the player to choose the way, but remember: the Darkness will reach easier maps sooner.
In new lands there will be new skill Masters awaiting, new Elemental Spirits and new mysteries to discover.
The screenshots show a settlement relocation map drafts, and some map generation screens.
Every time you start a campaign, the world is generated randomly, so the plot remains the same, but the world is always new.

 3b 7k7sfs8

2017 09 25 12 56 18

2017 09 25 13 16 11

Comments
unitedgamesbr
unitedgamesbr

Love those settlement relocation mechanics. I'm confused as if there will be some sort of continuity in in-game lore / story after you move to a new settlement. It would be really cool to roleplay as a group of survivors constantly running away from the darkness until they just can't do that anymore!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.