Post news RSS Tiberium Resurrection 3.5 - trailer and release date

Hello everyone, we have been all working on the update for quite some time now! Today I am very excited to reveal the trailer and release date for the update 3.5, so lets get to it!

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Firstly, this trailer will be... different than the last one. While the last one covered most of the upcoming changes and features, this one is supposed to be a nice introduction to TR story (and especially the Prologue, which will be fully featured in this update). Also, there is an amazing feature leaked in this trailer, so we will see how many of you notice 😉 - 4th of June, 7pm CET -

Next up, the update 3.5 is coming out shorty! I am personally excited about the upcoming remaster, so I will give ya all time to enjoy that for a while :D

19th of June - in 3 weeks

I still have plenty stuff to tell ya about the update, so stay tuned for the future posts!

Have a wonderful day


Sounds cool! :P

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I got this TR game working on my Win7 computer. The game play is balanced, and I like the new outpost vehicle, always wanted to be able to build base defenses outside of the base,and the minigames are interesting to, but if I didn't have a graphics card installed on my computer I wouldn't be able to play it all, because WinXP says its not a valid 32 bit program. Sometimes When I try to load up a nod skirmish, the game crashes. I was wondering if anybody knew why westwood cut nods artilleries way down in FS? It seems like the modders of the FS game would have fixed that by now because of their awesome firepower in the original TS game. If the artilleries were the same like they were in TS I would actually like FS, but this mod is better that the actual FS.

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Lucas-SK Author

Thanks for the feedback, I hope you will like the update!

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