Post news RSS Tiberian Sun Redux Update #24

The sun shined like it never did before. With the release of Tiberian Sun Redux for Zero Hour, allot have changed for example we moved from Generals Sage to Tiberium Wars sage,

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It have been awhile since we posted a news article, to be precise the last one was on Nov 21, 2013. And allot have changed since then, for example we moved the development of Tiberian Sun Redux from Zero Hour to Tiberium Wars, and this have its reasons, the big one is that we had to do allot of black magic to mimic the Tiberian sun mechanics in Generals Sage and most of the time it didn't worked out like it should be. Now the second reason is the engine of Generals is pretty old, and to Tiberium Wars just give us allot of freedom to do what we want to do with this mod.

Now are there two Tiberian Sun based mods out there for Tiberium Wars ?

You can say yes, if you dont count Tiberian Apocalypse and Tiberium Essence as a example. But what is the difference of Tiberian Sun Rising and Tiberian Sun Redux ? Tiberian Sun Rising is not just a remake while Tiberian Sun Redux is. What do I mean with not just a remake ? Let me quote the original Tiberian Sun Rising description.


Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!


And with Tiberian Sun Rising not just being a remake, there isn't much of a difference between Tiberian Sun Rising and Tiberian Sun Redux. Both of the development team are strafing to bring the best of Tiberian Sun in 3D for the public to enjoy. So with that said, lets hope to see any update in the future from the TSR Team, and we'll see you in the next update.

Titan in the field Ingame Screenshots Ingame Screenshots


Well great job bro!
btw how are u going to create Subtterain system? is it going to be like TE style? and what about firestorm system?

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MrTimm Author

Firestorm is done in TSR, so it is possbile. And I dont know how subtterrain works in TE havent played that mod since its first release. But will see how he did it.

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well firestorm is done TSR but i never saw anyone manage to do it so im sure the codes are very complicated! it would be great if they would share it with u!
and about TE subterrain, its actually an almost instant teleport with animation!
ur unit play dig in the ground animation and then after the animation it will teleport to choosen location and play the dig out animation.
also i believe there is an alternate way too! u can simply use animation trick but instead of teleport use transforming to an invinsible model ground height flying unit, with ability of dig out which upon use will transform ur invinsible unit to original unit and play digout animation! :)

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Keep it up!

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