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Thievious: an idtech4 multiplayer coop fantasy medieval age total conversion, Work In Progress Update 2

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Thievious Work In Progress Update 2

Founder & Project Lead: oneofthe8devilz
Technical Assistance: simulation

Feature Progress:
- Implemented Sikkpin's Codebase and post processing shaders
- Implemented Codebase features of FMJ
- Implemented OpenCoop Codebase
- player torches now correctly softshadow for everyone over the network
- Implemented SDK based client side light-shadow-flickering
- Added "Magic Gem Mace" flashlight replacement

Screenshots & Movies

Thievious: idtech4 coop multiplayer network test

Watch the video here

Thievious: Castle Walkthrough

Watch the video here

Thievious: Unified Light & Shadowing

Watch the video here

Thievious: softshadowed torches & network synced AI

Watch the video here

Thievious: Magic Gem Mace

Watch the video here

"You shalt know thy enemies well, for they wield not the hammer,
and forest dwellers be they." -From the Book of the Master Builder

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Comments
MitchellS
MitchellS

Amazing work here.

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Scriabin
Scriabin

Great lighting effects and atmosphere; can't wait to play the full release.

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razorb
razorb

looks great guys \o/.. i like the theme :)

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NeoAlmost
NeoAlmost

I love the lighting and soft shadows, it looks very nice.

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SneakySoft
SneakySoft

The only thing i'm missing are good looking textures, everything looks low res and no detail at all.

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Replic_nl
Replic_nl

Looks great, nice texture, nice idea, way to go!

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SinKing
SinKing

So I guess you'll change the flashlight into a lantern later?

It's too much bloom and the light it too "bloomy" for my taste. The depth of field is a bit extreme too. Looks like your camera needs glasses. I think it has to do with the transition between the crisp still image and the extreme motion blur. The middle between what you've got now would look good, I think.

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Robotico_Red
Robotico_Red

Lookin' good. Lookin' REALLY good. :)

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Kamikazi[Uk]
Kamikazi[Uk]

Love the lighting, great work.

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Argoon
Argoon

I see that you have all the new graphicall modifications made by the community included, (HDR, depth of field and softshadows)are they working well in ATI and Nvidia cards?

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Snarboo
Snarboo

I believe this is using Sikkpin's HDR shader, which I had issues running on my ATI Radeon 5850. Basically when I enabled HDR the game turned into a giant white blob. Not sure about nVidia cards.

Since I'm bringing this up, is there any chance this will be optimized for ATI cards? It's disappointing not being able to run these nice shader effects when my system runs Doom 3 fine.

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SecretImbecile
SecretImbecile

Nice, but bloom looks horrific, you can have too much of a good thing right?

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MrChocolateBear
MrChocolateBear

Normally, I would agree with you, but I really like the way it is used in this project.

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