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Today we want to show you the prototype of the game menu and the scene we made, where the character and the pet reflect the aesthetic changes made in previous game sessions.

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Developing a game often leave out some aspects that are considered less important than others. You focus more on the mechanics, to make them work well and make them easily accessible to players. But sometimes you have to think about one of the most important things, the one that appears every time you start any game: the main menu.

Today we want to show you the prototype of the game menu and the scene we made, where the character and the pet reflect the aesthetic changes made in previous game sessions.

Find out more on our campaign page. We would be happy if you supported this game made of hard work and sacrifices :)


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