The Trenches: is as close you can get to World War One combat that's capable with the half-life engine. Attacking a trench by yourself only gets you mowed down by a barrage of gunfire, you will need a team to accomplish anything. Are you ready?
The mod will be released on Friday and I will be up front with you and say. Hold on to the mouse tight. Be ready to fire that gun and "KILL" to survive. I had the awesome chance to interview, Hotel Security, DarkNight and the_Leprechaun.
Q: Explain how the player classes will work and why I should be one over the other in your opinion:
*Hotel Security: Currently we only have two player classes, the rifleman and the grenadier. The officer is already being planned and worked upon. Unlike other mods, we put universal hard-coded caps on the amounts of special classes in the game. During the war, the common soldier was a rifleman. You cannot have a team full of snipers or machine gunners or officers simply because you want the weapons - in real life you didn't have a choice. We have included the standard infantryman and the specialized "bomber", who would go on trench raids with sacks full of grenades, taking out concentrations of infantry and leaving chaos in their midst.
Most players will be the rifleman. We have a universal cap of one grenadier per team so that there is no chance of "spam" that could ruin the game. However I encourage everyone to give the grenadier a try as its a very specialized role and a lot of fun!
*the_Leprechaun: There are two player classes for each team. They are infantry and bomber. They are both fun.
*DarkNight: The player classes work by selecting them from the class selection menu. Each class gets it own set of weapons. Servers can set a limit on how many bombers are allowed per team on their server. This stops people abusing the grenades. I basically explained the class differences in a previous question, so I will continue to the next question.