Post news RSS The Trenches 1.0b patch RELEASED

Well I announced it and I'll post the links. Special thanks go out to Omega for his help with the coding. Note: You need The Trenches Beta 1.0 installed, before installing this. The Trenches Beta 1.0b Windows Patch- 13.77mb The Trenches Beta 1.0b Linux Patch- 12.85mb Fixed/Added/Changed: - spawn

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Well I announced it and I'll post the links.
Special thanks go out to Omega for his help with the coding.

Note:
You need The Trenches Beta 1.0 installed, before installing this.

The Trenches Beta 1.0b Windows Patch- 13.77mb
The Trenches Beta 1.0b Linux Patch- 12.85mb

Thetrenches.net

Fixed/Added/Changed:

- spawn dieing
- default_fov disabled
- OpenGL now forced/d3d disabled
- spectator issues fixed
- wrong models appearing
- white dot added to crosshair
- new env_model that is loaded client side now
- fixed prone (note: hulls.txt is no longer needed now)
- added team overlays
- some particle optimizations
- mp3 player jumps to next song when previous is finished
- infantry 1 less nade
- nade damage reduced from 100 to 70
- fog density issue fixed
- player name centering option in "Advanced" option menu
- player name of opposite team not shown now. stops shooting from a distance
- trench status/flag issue on map change
- flag/capture points reset at a better time
- env_explosions/func_breakable now use particles for explosion effects
- increased spectator move speed
- fixed spectator modes
- changed allied trench status from green to blue for consistency
- fixed dead bodies changing model
- fixed team auto assign
- added better recoil effect
- added new sounds and flag model
- centered reinforcement timer
- minor map changes

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