So I enjoyed working on "THAT" so much, I had to push the concept further.
I started using the UNITY engine this time, I feel it gives me a lot more creative liberty since I can actually get models to work in there, as opposed to working with nothing but blocky brushes.
The abstract look will not only carry over but it will evolve, breathing life to an even more intense experience.
You can follow development on the blog:
I'm in the process of getting a kickstarter page for it ready, I will announce it's launch on the blog.
This game will be a cult hit, trust me.