We've been hard at work for the past year trying to tie up loose ends. We decided it was best to not release any big updates for a while so that we wouldn't attract a crowd. A year later, that update has finally come. Welcome to the new game, Dwellers!
We needed to get some more professional graphics completed to make the game high tier. We brought numerous artists onto our team but only one fit the bill completely, Pirate.
A few new mechanics have been introduced. Dungeons now lay in the depths of the caverns and can only be found by exploring for portals in the overworld. Here are some of our finds...
The interface was updated to be easier to control and handle. It's been consolidated and redone multipletimes so I hope you're happy with the result we produced :)
It now has a special twist. Add runes to your recipes to boost stats, results, and gains. Runes can be found or crafted and are a hot commodity for trading between villages!
We added a new biome to the worldgen, deserts. We've also optimized the continent generating algorithm to maximize its size while keeping the explorations of oceans unique! With that said, we've also added icebergs...