Post news RSS The Road to Edain 4.0: Rohan

In this news we are showing you the changes for Rohan in the next version.

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Greetings, companions of Edain!

Today we'd like to present to you some of the changes that will await you for Rohan in the upcoming Version 4.0! You've already seen the faction's Fortress, as well as the new ressource buildings, Stud and Mill, in previous updates. But that was only the beginning.

Infantry

We always imagined Rohan as a faction with strong cavalry, so we tried to limit their access to good infantry. But our approach so far lead to some disarrangement within the faction. You could recruit good infantry, but only at the 'corners' of the faction: The Inn, Theodred's high-level Watchtower ability, upgrading your peasants through Spells, and various other hero abilities. Those were meant as optional extras, not as part of the core Tech-Tree of Rohan. However, many players did not regard them as optional, since even a faction of horsemen needs some infantry. That's why we decided for Version 4.0 to streamline the possibilities of the core Rohan faction to get infantry, but without making them too accessible.

The Farm and Mill will be able to recruit the Peasants you already know as well as a new unit called "Farmhands", who are armed with pitchforks and scythes to serve as makeshift pikemen. They won't replace the spearthrowers, but give the player easier access to simple melee spearmen (which as of yet you need either Gamling or the Spellbook to recruit). Both the Peasants and Farmhands will still be weak fighters, but can be recruited en masse at a low price.

Rohan Peasants

You will also still be able to arm them with dented shields and rusty weapons through the "Draft" Spell. Only the battleaxe upgrade was removed from the Peasants, since it made them too effective against buildings. This won't be necessary for Version 4.0 though, because this version will strengthen all swordsmen against resource buildings.

Rohan Peasants

If your Peasants and Farmhands gain enough experience to reach Level 2, they will automatically arm themselves with proper weapons and armor to serve in Rohans army. If they yet had not been armed through the Draft, they'll receive its bonus on top of that as well. At this point your unit's strength can be compared to Gondor's infantry. You'll have several options to hasten this process: Buy your peasants a Banner Carrier to advance them to Rank Two instantly, or grant them extra experience through king Theoden, or assign a Banner Carrier to a specific battallion using a new ability for Gamling. His old ability to summon a herald will be removed for this, since the infantry recruited by the herald is now integrated into the Pesant's upgrade path.
This way, we hope to enable a more elegant and feasible way for Rohan to obtain regular infantry that is still more challenging than for other factions.

Rohan Peasants

At rank 2, Peasants can be further strengthened for the lategame by upgrading them with Forged Blades and Heavy Armor from the Rohan Armoury.

Rohan Peasants

Galadhrim and Druedain

Haldirs Galadhrim and the Druedain can't be recruited regularly in 4.0, instead they can be temporary summoned with Spells. This was an easy decision for the Druedain, since they're not useful enough to be recruited regularly. They simply fit perfectly as a new 10 Points Summon.

Changing the Galadhrim was a tougher step, and we're aware that this won't please everyone. We know that the Elves played an awesome part in the movies, but nevertheless they were only external support for Rohan in only one battle, while until now they were one of their most essential units in Edain. This seemed out of place to us, because logically the most important units of Rohan should actually hail from Rohan. In addition, since there won't be any Inns in 4.0, we didn't want our Rohan players to be building lone Elven Barracks on settlement plots in the wild. Therefore, moving the Galadhrim to the Spellbook solved several problems in our opinion.

Gathering Bell and Generals

But what should Rohan build on its captured settlements? The faction already has the advantage of recruiting troops from its regular ressource buildings, so it has no need for additional Minifaction barracks. Further none of Rohans allies really would have built a lonely shed in the middle of nowhere. Canonically Rohan received mostly temporary one-off reinforcements, that's why most of its allies fit really well into the Spellbook.
So instead of the usual Minifaction, we decided to give Rohan a unique building that represents a further aspect of its core faction.

Rohan: New units, heros and buildings

The Gathering Bell primary acts as a frontier fountain and heals nearby units, while a Yeoman on top of the platform will attack nearby enemies. With it Rohan will be the only faction that can build a fallback point for troops on its settlements. This emphasizes the mobility of their horsemen in their wide and open land.
But support is not the only use of the Gathering Bell - the place can also be expanded with Tents for Generals.

Rohan: New units, heros and buildings

From here you'll be able to recruit the three Generals Erkenbrand, Elfhelm and Grimbold. Each of them work similiarly to the old Heralds and is able to call either a battallion of heavy cavalry, elite Swordfighters, or elite Spearmen to their side. Those units will consist of the old Westfold units, which will be removed from Theodred's Watchtower. This way the good looking models will be part of Rohans core faction, but still stay optional at the settlements. Since you can only have three Generals, you have to decide which combination of three elite battallions you need the most. Do you want to assist your countrymen with additional elite infantry, or do you strengthen your riding forces by adding heavy cavalry?
Theodred's Watchtower will stay as a free summonable defense building, which should come in handy to guard a far off settlement.

Rohan: New units, heros and buildings

Each of the Captains will also have their own ability: Elfhelm can heal nearby allies, Grimbold can order an assault, and Erkenbrand (the most expensive) can temporary summon two more battallions of the units you chose for him to lead. This is meant to symbolize the reinforcements Erkenbrands brought to the Battle of Helms Deep in the books, which was earlier implemented as a Spellbook-Summon but will be replaced in 4.0 by the Galadhrim.

Rohan: New units, heros and buildings

All in all Rohan won't have more or less content than before, however it will be much better structured. Regular troops won't require Spells or Hero abilities anymore, but will be trained out of Peasants. Heavy infantry won't require Heroes either, but a settlement. Both will require more effort than in Gondor's gameplay, were you only need regular barracks, but it is more intuitively integrated this way. What's more there is now a clear difference between core Rohan units (recruited permanently) and its allies (summonable via Spellbook).

However this also means the loss of permanent, reliable access to elite Archers. Yet we think this is an acceptable loss to the faction. In the first place, it should have never been the case that Rohan has the best archers in the game, (above Elves and Dunedain) in our opinion. Furthermore, we plan to significantly weaken archers in 4.0, so that a faction shouldn't be helpless without elite archers anymore. But if it turns out that Rohan absolutely needs them, we'll still have the option to add Royal Guard footsoldiers with swords and bows to the Archery Range. This will depend on the feedback after we release Version 4.0.

We hope you enjoyed this look into the homes of the horselords in 4.0 and would like to read your opinion and feedback in the comment section!

Your Edain Team

Comments
coleyuri
coleyuri

nice. :) my favorite faction! :)

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RiderOfRohan
RiderOfRohan

Might I ask about the Helmingas division ? They were the only well known trained infantry division, so I wan't to know if you were to include them ? Overall, As a true Rohan critique, I can surely say I'm impressed.

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Adamin
Adamin

I'm not entirely shure, but isn't Helmingas just the rohirric name for the people of the Westfold, the 'citizen' of Helms Deep? If not, do you have some kind of source, where I can read something about their history and training?

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RiderOfRohan
RiderOfRohan

I'll see if I can find some sources, but they'll have limited information.
Lotr.wikia.com
Tolkiengateway.net
I've already got them in my mod, hence why I'm asking XP.

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LordDainOfIronHills
LordDainOfIronHills

It will be really cool if they have them!!!

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Johnny595
Johnny595

Rohan looks awesome from that update :] . Finally, the requests for infantry for Rohan will cease ^^. However I can't help but notice that not much was said about the Horsemen. Another update, perhaps? :s

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Lord_of_Mordor
Lord_of_Mordor

The horsemen will remain as they are, we're very happy with that part of Rohan :)

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Johnny595
Johnny595

I was kind of sad when I saw this message at first, thinking "Well, maybe there's really nothing that needs changing...", even +1'd it ^^, But then I started playing a bit more Rohan in the last couple days and coupled it with some MP mathes I saw/played including Rohan, and I noticed how easily can their cavalry be countered. It's really bad cause a lot of players don't even consider getting the riders and just go for peasant spam, Galadrhim or rush to the 10 lvl power to upgrade farmers to soldiers. It takes off Rohan's identity that is heavily represented by their horseman and now with all those additions I fear it may fade even more than now. What saves the cavalry is, of course, their hit and run capability, but many players (sadly, including me) see this as an expendable. Maybe something more can be changed, a stat modification for the horses, make them bash swordsmen stronger, a skill learned on level 3 that makes them take less damage from spears or something like that, increase horse archers damage... I'm just frustrated cause they're really easily countered, just by clustering all your troops togheter; while Rohan player not being able to fire catapults or ballistas at them because they have been forbidenn in MP, or using Haldir - supposely, the counter for this - because he spent money with the Rohirrim, cause he choose the Horses; and by putting some spearmen here and there, they become useless as the enemy charges at your base. I'm saying this basically to brainstorm some ideas, just saying anything for the sake of the Rohirrim ^^.

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Guest
Guest

Clumping wont be possible in Edain 4.0 (or it shouldnt) and Spearmen do not hardcounter Riders anymore, so you will be able to play Riders effectively... You can try to play Riders atm, too, if you play a so called "Riderstorm" (?). Its very difficult to counter, but you need time to build it up. Just try it in bigger games like 2 vs. 3 or so ^^

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Stuart207
Stuart207

is this in english?

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Gnomi Author
Gnomi

The next version will be in english.

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GottaHaveIt
GottaHaveIt

Haha this mod is awesome! It's like every other moment there's a new addition or new feature that just makes me smile at the ambition, creativity, and motivation of the creators of this mod. Thumbs up to the team, this mod has completely reborn the bfme series for me and others and if updates keep coming like this I feel it should be the Unofficial BFME 3 (even though it already kinda is). If anything I'd ask that in some future update you could add Harad and Rhun as two new factions, which I'm sure is on the agenda for the future already regardless. Anyways thanks for all the effort, keep it coming, and good luck.

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PGSGimson
PGSGimson

Really happy Erkenbrand is recruitable from a building and not by a spell! Great move by Edain! Only question is whether the generals will be permanent in War of the Ring?

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Саурон
Саурон

Wonder when the game is eventually come out?

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Guest
Guest

Dear Edain team, this mod is totally awesome, but I have one concern about the new fortresses. My only issue is with the ground texture for the evil factions. It seems a bit unrealistic to me that all around the Mordor and Isenguard fortresses is an exact circle of dirt. Maybe just a more effective fade to the map's texture underneath? And I couldn't help but notice how in some of the walled faction's bases the ground consists of just two or a single texture. Don't mean to be negative, but it was just on my mind. Once again terrific job on this amazing mod and I can't wait for version 4!!!

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Gnomi Author
Gnomi

Those textures are very complicated, especially as many parts are mirrored. The border is also very difficult - a bigger fade part would look very bad (just believe me on this part)

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luca.arca
luca.arca

And what about lothlorien???

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Gnomi Author
Gnomi

What shall be with lorien? :P
It will be shown in another news in the future.

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DrHouse93
DrHouse93

Was thinking...what about Rohan's siege equipment? Will it have trebuchets and battering rams just like in the previous version? (If yes, just try to fix the AI freaking spamming hateful trebuchets .-.)
And a suggestion...why don't you try to make a scripted version of the main battles of the WoTR? (for example: the Siege of Helm's Deep and Minas Tirith, the destruction of Isengard, the fight at the Black Gate, etc)
With all of this new awesome changes, it would be really epic!

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totoblaksley
totoblaksley

when is this game going to came out more or less

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AlanqmS
AlanqmS

How are things for Edain mod? some news?

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Gnomi Author
Gnomi

I don't know who this troll is, but "Gnomii" is another account and is no member of the edain team.

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Gnomi Author
Gnomi

When there are any news we'll tell you. :P
In the last weeks we worked on many different things, which can't be shown (tons of texts^^) and have reworked another faction (goblins)
But as we don't want to show you things we haven't completely finished, we are waiting until we are sure, that everything is working. :)

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GeneralRevan47
GeneralRevan47

Anyone knows when it comes up?

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Eukal
Eukal

Hello, I'm new with this mod and would like to say thank you for this. To see that this game does not completely fall into oblivion is beautiful and EA should add all your changes to the original. Nevertheless, I wanted to note only a small point I noticed. The issue is the ring hero of Rohan: Radagast. Maybe you could improve him a little bit for the next update with pictures, music and appearance ... from the Hobbit film?
Thanks again for this great work:)

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LordDainOfIronHills
LordDainOfIronHills

Cant wait to try this 4.0! :)

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ersch43
ersch43

Are Théodred, Éomer, Eowyn, etc going to be as week as they are in 3.8?
I can't believe they have about 200 damage.
The same goes to Faramir and Boromir. I mean, at least Boromir it's supossed to be one of the greatest captains of Gondor, so, why is he only about 300 damage?

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Branchez93
Branchez93

I don't know if you are still reading this but here goes nothing . . . As Rohan was always my favorite faction in bfme games, I was reading this with great excitement. At first, when I saw the change you were going to make (f.e. infantry) I was like "They can't do that!?" and while reading your explanation of the change that is going to be implemented I was, without realizing it, nodding my head, lol. Which means that you've done your homework and every change is obviously well thought about. That happened again when I read about elven units. And moving them to Spellbook is a brilliant idea. Same happened yet again when I read about Theodred's Watchtower and removing Westfold units from it.

I think that these changes will be awesome for Rohan, and much, much better than from 3.8.1 version. I just can't believe how much thoughts have you guys given to this. It's just overwhelming.

But then came something I didn't like at all. "we plan to significantly weaken archers in 4.0" Can you please explain this? What made you want to do this? Sure they are pretty strong now, but "significantly" just sounds too much to me.

And finally a question about Royal Guard. You said that they could be added to the game if needed (footsoldiers) but tell me will they be present as a cavalry? I don't I understand what happens with them. They as essential in my opinion tho.

And yet again I must point out that it is overwhelming how much effort you guys put in this project. I totally understand why it takes so much time. Good luck!

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ersch43
ersch43

I seriously hope Rohan cavalry (and every faction's cavalry) won't be as weak as they were in previous versions. I mean, I know pikemen had an advantage against them but, look at the movies, the cavalry crashes Mordor and Isengard pikemen, so I hope they don't die so easily

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