Post news RSS The Road to Edain 4.0: Queer Lodgings

Soon they reached a courtyard, three walls of which were formed by the wooden house and its two long wings. In teh middle there was lying a great oak-trunk with many lopped branches beside it. Standing near was a huge man with a thick black beard and hair, and great bare arms and legs with knotted muscles.

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The Road to Edain 4.0: Queer Lodgings


Greetings, companions of Edain!

The work on the Demo is going forward and we are getting closer to our goal. At the moment, we are in a phase of testing and adjusting different elements in detail, concering our faction balance. We are actively working on the new version, even if we aren't presenting that much updates and anouncements. Moreover, we are examining and correcting bugs, as well as implementing smaller concepts, which improve the gameplay. As before, we won't show you every change and concept, because there shall be things left to find out and get surprised yourself ingame, when playing the new version for the first time.

Nonetheless, we want to present you another update today, which might not have as much content as earlier updates, but still shows some innovations.

QUEER LODGINGS


"Hobbit" wrote: "Soon they reached a courtyard, three walls of which were formed by the wooden house and its two long wings. In the middle there was lying a great oak-trunk with many lopped branches beside it. Standing near was a huge man with a thick black beard and hair, and great bare arms and legs with knotted muscles."


After intense feedback of our Beta-testers, we decided to add a third settlement building, besides the Ent-Thing and the Mallorn-Tree, for Lorien: The Beorninger-Hut.

This building shall add alternatives to Lorien's gameplay and offers the possibility of a better expansion. Throughout there has always been the same style and tactic for playing Lorien, the hut grants acess to new units, expanding Lorien's gameplay. When creating the hut, we paid attention that it is worth building this building for the player, due to the fact he has to decide against additional resources or siege weapons. Therefore, we developed a concept that we will explain further in the following text.
First of all, here you can get an impression of the design of the Beorninger-Hut, which was inspired by the design seen in the Hobbit movies. We really liked it and it fits perfectly to the environment:

Beorninger-Hut Level 1:


Beorninger-Hut Level 2:


Beorninger-Hut Level 3:


The Beorninger at the entrance is animated and is based on the scene in the EE of the Desolation of Smaug. At level 2, the second building complex will be shown and at level 3 the hedge, which we could see in the movie as well as some trees.

The Beorninger-Hut will have both the function of a resource building as well as the function of a troop building, but never at the same time. The building has two different functions, the first is for training units. So, the player can train Beorn (the current Grimbeorn with another name) and the Beorninger.

The second function is the production of resources through Harvest honey: For 2 Minutes the honey from the beehives is harvested, through which the Beorninger hut generates resources. For this timespan no Beorningers may be trained. Honey can't be harvested while Beorningers are in the training-phase.
This will be visible through a horde of bees flying around the hut. As lang as the hut produces resources, it is impossible to train Beorninger. When the time is finished, units are trainable again. But the other way round, it is the same: If there are units in the training-phase, then it is impossible to harvest honey. We are aware that this system needs much micro-management of the player, to use this building in the best way, but this is exactly our intention. Therefore it is neither a real resource building nor a real unit building.

Beorn will be available permanently in the Beorninger hut, improving Lorien with a strong melee hero. Neither his ability or his design got any changes, because we think that the abilities are quite fitting and we don't like the design of the Hobbit movies.
Due to the removement of the Beorninger in the spellbook to the settlement, there is space for a new ability. This spell will be just a quite simple spell, but still having really much feeling:
Guards of Mirkwood: Summon and temporarily command 2 troops of Border Guards of Mirkwood
This spell summons those units from Tauriel's guards, which we have already shown in an previous Update. These units are of course not the elkriders, but the archers.
The Guars of Mirkwood have a passibe ability, allowing them to become stealthed near trees.


We really like this implementation of the Beorninger and Mirkwood Guards, and we are looking forward to your feedback! Of course, Lorien won't be in the Demo 4.0, which does not mean that completly forget this faction.

Your Edain-Team

Comments  (0 - 50 of 60)
hoho96
hoho96

lovely indeed ^^ more huts to burn for the Red Eye XD

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Hoar
Hoar

Red eye can't hit :D it can only cause fear. Just joke

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Kark-Jocke
Kark-Jocke

I like the house, very good quality ^_^

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Snashky_Nilidus
Snashky_Nilidus

interesting

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Snashky_Nilidus
Snashky_Nilidus

interesting

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Snashky_Nilidus
Snashky_Nilidus

interesting

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PetrenkaPie
PetrenkaPie

indeed

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PetrenkaPie
PetrenkaPie

indeed

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TiberiusOgden
TiberiusOgden

Wonderful and sophisticated concept. ;o)

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Hoar
Hoar

Don't like grassy roof and wall but appart from that nice building ;)

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Seregruth
Seregruth

yeah, it seems that the roof uses just a plain grass texture. this won´t hurt that much in a render, but since this engine can´t really handle ambient occlusion/soft shadow, they have to be "painted" on the texture manually. and maybe also add some details here and there.
otherwise good job as always ;)

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Admiral_Fishhead
Admiral_Fishhead

Awesome update, I'm glad beornings will have a bigger role in Lorien.
But I don't like the idea rename Grimbeorn to Beorn. I think that both heroes should have representation in the mod. For Lorien from the time of Lord of the Rings and heroes like Frodo and Sam is Grimboern a better choice.
Beorn is more suitable for dwarves in the spellbooks and if you don't like movie Beorn please use this epic design:
Media.moddb.com

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LordDainOfIronHills
LordDainOfIronHills

I too think he is more for th dwarves but still i am quite Ok with the idea of te team!But I also thing that concept art is rather good and better than the Movie one I even suggested it quite a while in the Main Forum but fifn't get any answer!!I guess the Team have too much work to be able to see eveything!! :)

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Admiral_Fishhead
Admiral_Fishhead

The edain team are busy with the preparation demo. ;)
I'm glad you also like Beorn design. I have seen your suggestion on the forum. I Hope that you idea will get 20 votes. This could increase the chance for him when the edain team will see that many people want this Beorn design. You have my vote! Everyone who wants this Beorn design vote for them here:
Moddb.com

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LordDainOfIronHills
LordDainOfIronHills

Lets hold finger crossed my firen for both Beorn and your wonderfull idea for Thradnuil!!! :)

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Himjar
Himjar

I actually have a big suggestion and i am sorry if they don't take these, but can they add King Dain IronFoots Pig as a mount and than use the animation of a battlewagon? But the rider animation should be a Nazgul. What you guys think?

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Adamin
Adamin

Doesn't this design looks like every other big muscled bearded woodsman to you? It reminds me a bit of one of our discarded dunlending units and in fact it does look familiar to our present beorning units.

So I guess in a way we already have it implemented. To me personally it does not look that much recognizable or outstanding to be honest.

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Admiral_Fishhead
Admiral_Fishhead

Well, this design has the face of an actor Mikael Persbrandt who portrays Beorn in the Hobbit films. Of course, I'd rather see movie Beorn, which unfortunately you don't like movie Beorn. Beorn was only external support for Dwarves in only one battle. Therefore, it is suitable for dwarves spellbook.

I think that your Grimbeorn model is suitable for Grimbeorn. ;)
I don't like the idea to remove Grimbeorn from Lorien. Grimbeorn is the beornings leader at the time Lord of the Rings and Beorn is dead at this time. Lorien has most of what heroes live forever but Frodo and Sam are from the time of Lord of the Rings. This is the same as if a in same faction was young Frodo a young Bilbo.

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Primer_Sartoris
Primer_Sartoris

I truly love this work, reminds of an old idea of mine ^^

I suspect you got inspired by this: Www-images.theonering.org ^^

BUT i may say, it could be prettier if the roof got a diferent grass color, perhaps in level 2 both entrance roof and the second building complex could be a bit yellowish like straw or dry grass. So it can be a difference between trees, roof & wall.

Thanks for the awesome work!

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Magnifican
Magnifican

Cool stuff! Now, in the spirit of the Demo only consisting of the four core factions, gief us a Gondor article! :D There are articles in "news section" about Mordor, Isengard and Rohan only but still no Gondor.
I hope the guardians of the White tree will be awesome! <3 And I hope that crazy Denethor will still be in the citadel collecting taxes from his balcony :D

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FG15 Author
FG15

There are 3 or 4 articles dealing with Gondor. And yes, Denethor will still be on his balcony.

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hoho96
hoho96

They're not specifically called "Gondor".
The first articles about Economy/Build plots/Castles/Camps all use Gondor as an example, so if combined together you would get the picture of most of the faction^^

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TiberiusOgden
TiberiusOgden

News about Gondor are under previous updates. But it is true that Gondor has not own update. Maybe because it is not needed. Gondor is the sufficient how he is.

Moddb.com
Moddb.com

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gamer_333
gamer_333

Just out of curiosity, are you the same TiberiusOgden from the
The One Ring website's forums?

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TiberiusOgden
TiberiusOgden

I am everywhere where it is meaningful ;o) ...
I have very like www.theonering.net overall.
My main source of information. They are doing great job. :o)

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gamer_333
gamer_333

Good to see a familiar face! Haha

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Spacetyrant93
Spacetyrant93

Great design. Very efficent as a building indeed, and the idea of it being both a recruiting building and a resource building, but not at the same time, is very well-thought and fits the concept well.

A pity you don't go with movie Beorn, his design was very characteristic and unique, while now he kinda looks like Hwaldar/dunlending, at least to me, but this is your decision. However, not sure how many players will keep him in his human form ;D

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Adrigabbro
Adrigabbro

Great update, the concept is very nice! Thank you for this, and also for giving us news about the progression of the final version! :)
Btw, it means Grimbeorn will be removed from the game, does it?
As for Beorn's design, I gotta admit I'm kind of disappointed you don't like his movie face, but it's ok. Did you change in any way his bear form though?

Anyway, it's still a nice update!

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Guest
Guest

when will come out newest version of mod

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TiberiusOgden
TiberiusOgden

Soon. :o)

Moddb.com

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gamer_333
gamer_333

Ah the dreaded "soon" comment! Lol!

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TiberiusOgden
TiberiusOgden

I think that we can say that "first quarter of 2015" is quite soon ... xD

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Chiska
Chiska

The edain-team keeps evrything a secret, but within the next two months the demo version will be released only featuring Gondor, Rohan, Mordor and Isengard

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gamer_333
gamer_333

Not really related to the Beorning stuff, but I do have a question. Would you guys consider implementing Saruman on the good side so we could play as the White Council at some point down the line? Seeing Saruman fight for the good side was my favorite part of the Hobbit trilogy and I think it would be cool to see the wizards, Galadriel, Elrond, and the rest of the White Council fighting together!

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TiberiusOgden
TiberiusOgden

I am also proponent the White council, but is little bit problematic. Lorien has Galadriel and Radagast, Imladris has Elrond, Círdan and Glorfindel, Isengard has Saruman and in Gondor is Gandalf. I think that whole White council doesn't fit into the War of the ring time but into the hobbit or maybe earlier.

But even in 3.8. exists special map with white council on the battlefield! ;o)

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gamer_333
gamer_333

I have tried 3.8 but I just couldn't deal with the German haha. I did not know that map existed though, that's cool that they did it!

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sjoerddz
sjoerddz

looks amazing, great work!

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Guest
Guest

hey edain team i really like the building , but why do not use the beorn on the movie?
beacause when u use thorin bilbo kili fili etc why not beorn...
when beorn isnt there i got the feeling that the mod is not complete do you understand ? hehehe is just mine feeling but nice job

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Ealendril
Ealendril

Because we dont like the PJ-movie-design of Beorn. We like our own design and interpretation much more. First of all Edain is a lotr-mod and not a PJ-Mod.
That is all. ;)

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gamer_333
gamer_333

Just curious, why didn't you like the movie version of Beorn? I thought it was really cool.

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Bofur666
Bofur666

This is a strange excuse. You will add most of the things from the Hobbit movie so you are PJ-mod. Why is movie Beorn such a problem? It is your old model more valuable than a wish of fans?
I was really looking forward to the movie Beorn. :( :( :(
Your Grimbeorn is not Beorn, not for me.

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Gnomi
Gnomi

Well, no.
We are no PJ Mod. There are many thiom the hobbit movie we don't like and we don't add.
Mainly we are fans of the books - the movie just gives us many good designs. But especially in the hobbit movies (not in the lotr movies so much) there are many things we don't like.
We are doing this mod for fun and we need having fun for it, as this is our hobby. If we don't have fun doing it, then we will stop working on the mod, because it will just get frustrating.why should we do something which is just frustrating?)
Of course there are always things to do we don't like and we don't want, but we don't have to force us to do things we don't want.
Additionally there are also many fans who agree with us and don't like the movie beorn. So those fans would really frustrated if we'ld add the movie beorn.^^
But Beorn is not the only one, there are many things from the hobbit we're not adding, because it's not only different from our concepts, but completels destroys the lotr feeling for us.

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Bofur666
Bofur666

Ok, please you can write a list of all the heroes and units that you will not add from hobbit films, because you do not like?

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Gnomi
Gnomi

That's difficult, because sometimes we like parts of them, sometimes we like a lot, some times only very few.
We don't like Azog as a character, but we like his design.
We don't like Bolg's design.
We don't like Beorn's design.
We don't like the were-worms.
We don't like the bats and the trolls.

We mostly like the other designs/at least don't dislike them. (some are okay, but I personally wouldn't add them)

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Adrigabbro
Adrigabbro

You also dislike the stone giants and the dwarven army if I'm not mistaking. ^^ (no offense)

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Gnomi
Gnomi

Oh yeah, forgot the giants.
I personally love the dwarven army, especially Dain, but at the moment I agree that our current design doesn't need an immediate change.

And the stone giants made me nearly cry, that's correct.^^

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gamer_333
gamer_333

I have a suggestion: would you consider using the film Beorn design for the character of Grimbeorn? That way both people who like the design could see it in-game, and people who don't like Beorn's design in the film wouldn't have it be Beorn. Just food for thought - maybe even those who don't like it would appreciate it more if it were used as Grimbeorn :)

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TiberiusOgden
TiberiusOgden

It is the same solution but only for other character. :o)))
They do not like movie Beorn design anyway.

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JjForcebreaker
JjForcebreaker

Oh man, can't wait!

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