Post news RSS The Revival of Legorim

After almost a full year of no progress, we have decided to work on this project again. The reason for the huge pause in progression was due to software related issues, but that's hopefully all fixed now.

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As you can see this project quickly died down. This was due to previous issues with the rigging and modeling tools we were using. After a huge amount of looking around to see if there were any other software we could use, we stumbled on a few we liked best and thought would work good for our process.

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