As I plunge down the never ending rabbit hole of game development, I find myself focusing most of my time on level design surprisingly. "The Estate" as I currently call it has began it's construction phase and i'm pretty proud of myself! I've also been vigorously polishing and adding small details throughout The Bunker environment, which really seems to help set that eerie, mysterious tone. That being said, I've really realized how much the little things count in horror games and setting the atmosphere in general. Oh! And that reminds me! I've also been working on a battery system for the flashlight, although this system will be without any HUD or UI, so keep some spare batteries on you ;)
Here's a wee bit of a sneak peak down below as not to give too much away just yet, but I did want to show something new.