So, in case you haven't noticed, I have officially launched my first Pre-Alpha Demo (found HERE )! The demo is at this point a technical demonstration of mainly the controls and a introduction of what to expect for the upcoming demos. What this does also tell you is that I am currently hard at work! As I see it, I have an obligation to produce an awesome product, so be prepared for weekly updates! Currently, I am looking to fix various issues that I've noticed with the demo. If you want to know what fixes and tweaks I plan on completing, check out the link to my Waffle.io site: Some of the fixes and tweaks I have done include: - UI and screen resolution tweaks (done, and will be in the v0.11 update) There are many, many, fixes and tweaks that I will be adding to the Pre-Alpha v0.11 build. Currently, I am at work on: - Having Engine health effect Boost capabilities Along with the things I need to work on (in the "In Progress" portion of the above linked Waffle.io site), I have a lot of stuff that is needed to be done for the upcoming builds. I have also upgraded another thing, my website! It now has a gallery, a new blog (outside this one), and even some code examples! Feel free to check it out here: Well, that covers all of the news I have for this week. I'll keep you guys up to date next week for the 0.11 update!
The Hunt is On!!
- Splash Screen and Start Screen fixes (done, and will be in the v0.11 update)
- Out of Bounds now slows ships considerably (done, and will be in the v0.11 update)- Exiting now returns ship's speed to normal (done, and will be in the v0.11 update)
- Have engine shutdown on reaching 0 Engine Health
- Carrying mid-scene repairs from run to run
The Hunt is On!!
With the first Pre-Alpha Demo starts the schedule of weekly updates!
Posted by PJLandon on