Post news RSS The Forgotten Ones Version 2.2.0 is out!

Yet another fix, this time it clears out the last remainder of hair ripping issues!

Posted by on

The Forgotten Ones V2.2.0 is released!
I've done a big amount of tests, the issue related to the crashes were simply too many high-res textures which led to a seriously high amount of memory. SDK 2007 is 32-bit so it is pretty limited.

I'm considering to convert TFO to SDK 2013 which is 64-bit and support multi-core.
Right now TFO will force mat_picmic ( texture quality ) to 1 in crash risky areas to reduce memory. So I recommend ya'll to not mess with the texture quality in advanced video options unless your system specs has more than 4gb ram ( 64-bit needed ) and that you've used the LAA ( Large Address Aware ) which hacks hl2.exe to support 64-bit processing.

Some Generic and Random information about the mod:

The Version:
This will be the follow-up version to the 2011 version, not saying this is a sequel but its based on the same concept tho this concept was never expressed in the shitty 2011 version anyways so you didn't miss anything anyways, heh. Version 2.0 is a full rebuild of the previous released "mess" and is completely different in every way.

TFO features a fully remade HUD, VGUI & GUI including all new models, npcs, code, scripts, sounds, everything! Which means this mod will take up quite some space. The build is at 2gb compressed and 4.5gb uncompressed.

Music, elegance and beauty is what combines TFO and makes it build up a unique atmosphere and tension.

TFO is about Grobuskna Vladinov, his family was murdered during the war, Grobuskna and his family was taken captive by Schienzel. Schienzel is a fiction of Josef Mengele, a strong similarity.
Grobuskna was spared to see his parents suffer.
Gregor, Schienzel's butler escaped with Grobuskna and ever since that time Grobuskna has wanted to bring vengeance on Schienzel.
The only problem is, he doesn't remember where Schienzel is located.

The Concept:
Inspired by old classics such as Resident Evil 1, They Hunger & Silent Hill.
TFO is processed by exploring, finding clues, experiencing true horror.
In TFO I wanted not only to have creepy level design and npc's but also very immersive sound, the sound gives you a chill and you can always feel it in your spine. In this case even Pamela Andersson could scare you if she popped in unannounced.

The Gameplay:
In TFO you can carry maximum 5 weapons:
- One heavy firearm
- A light firearm
- A melee wep
- A grenade ( very rare )
- A light source
As well you can carry extra items which will go in your inventory, such as:
- Notes
- Maps
- Keys
- Parts
- Emblems
Notes can be found all around the maps, some are voiced, some are not. Depending on which character the note is related to! When browsing thru notes in the inventory you will be able to see the author for each note, some will be unknown and some will not.

The HUD:
I've tried to make the HUD simple and pretty, the left side shows your health and a sprint bar ( stamina ) and in the middle of the health circle you can see a healthkit, if this healthkit is green that simply means you have a healthkit and can use this whenever you wish!
Generally if you die you will be given a healthkit automatically since death is normally caused due to difficulty. Hopefully this will be enough help to make you progress further!

The right side shows your ammo and current bullets in each mag ( only firearms )

There's 16 weapons in TFO they range from guns to melee weapons.

Easter Eggs:
TFO got many easter eggs, including:
-Rage comics

Final Opinion:
I appreciate all of the support that the followers has given, there has been quite some haters too. But that's nothing new. Nothing is good if it can't be hated.

Bug Reporting:
I would highly appreciate if you'd report any bugs you may find during the gameplay, you can post/report this here: or post a topic on our Technical Forum area:

If you wish to donate for this project and future projects you are very welcome, as a reward you will be given instant access to the in-game unlimited ammo FG-42!
Donate here:


Source SDK Base 2007 Compatibility:
TFO is fully compatible with steampipe and non-steampipe, however I recommend you to use the newest version ( steampipe ). If you will use my custom launcher you'll also need the newest version to be installed for the launcher to work!

Current Bugs:

-You have to restart the mod when you change the resolution! Important!

TFO was a big project for me, most of the work was pulled of by me alone which is the reason for the lack of testing perhaps. A big mod is a lot to handle for a single person.
And as some of you may have noticed, I was seeking modellers for quite some time. Some applied but they died quickly so I ended up having to spend money on the mod, I feel it was worth it.
Even with all the stability issues I still think this mod was worth my time, it was unfortunate that the first release had to be a total mess but that's how life is, it doesn't always work out the way you expect.

Have fun with this one!
Right now I'll commit most of my time working on BrainBread: Source, if you've not heard of it then look it up! They're on modDB as well. ;D

Download Link FULL Version 2.2.0:

The Forgotten Ones Version - 2 Fixed

Patch for those who have the previous version(s):
The Forgotten Ones Version 2 -  Fixed Patch


The Forgotten Ones Release Upcoming!

The Forgotten Ones is soon in your grasp

New Entrance Vs Old Entrance

The Tunnels

TFO Garden - Release is near

Schienzel's Office

Prepare your pair of pants

Gameplay Trailer / Intro / Teaser:


So if memory is running out on many people's computers causing it to crash then will mine run this with 2GB of RAM? It can run most games but I hope this won't be a problem.

Reply Good karma Bad karma+2 votes
Pretador Author

It should work fair enough as long as you have the texture quality lowered.
If you have 64-bit you can apply the Large Address Aware fix but it may only work if you have over 4gb but who knows...

Reply Good karma+1 vote

Hey, umm...the ceiling fans in this mod are deadly. Working as intended or?

Reply Good karma Bad karma+1 vote
Pretador Author

Yeah I removed the block damage but since it is tied to a dynamic prop it will deal damage anyways, I can place a clip brush to prevent the player from touching it but it may result in a sudden stop which is kinda ugly. :3

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.