Post news Report RSS The Fist Foot Way

An overview of my process for 2D complex animations.

Posted by on

Animate

I've been refining Neon's fighting animations recently and thought it might be cool to show you guys some of my process.

01-Lines

I usually start with a rough pencil sketch but since the punch and kick needed to be seamlessly integrated with Neon's "idle" stance I worked off of the already existing line art to create the various key-frames.

02-Paint

Once I'm happy with the linework I bring each pose one-by-one into Photoshop to paint under them and add the little touches such as gradients or glows to synthesize lighting on the character.

03-Animate

When I have all the key-frames painted it's time for me to test the actual animation by using the timeline editor for in Photoshop a very cool feature that before this game I never used. If I'm not happy with the way it looks then I go back through the process and tweak some things where it's needed but if so it's time for a quick export and a blog post.

Orange_HitOrange_Kick

Here are the final "Punch" and "Kick animations. Note that the spark effects on the punch animation would be there only if Neon actually hits something/someone. Also another fun fact Neon's kick is based on RYU from Street Fighter II because it's the definitive kick in my humble opinion.

Post comment Comments
juliano14
juliano14 - - 76 comments

PUT 1 more frame to the punches betwen thefirst and second punch

Reply Good karma Bad karma+4 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: