It was a bit quiet on my blog for the last month. It's time to change that ;)
Even though I did not post alot of news, I was still working very hard on Nimbatus and added a ton of new features I'm about to show you.
The biggest new feature is an aditional game mode called Testflight. In this mode you maneuver your drone within a restricted area and battle against waves of increasingly harder enemies. In contrast to the planetary explorations, you won't find any new items and don't receive any experience in a Testflight. Here are some screenshots to show you what it is all about:
The goal is to survive as long as possible. At the end of a round you will see a collection of interesting statistics, for example how many enemies you've killed or how many shots you've missed. I plan to synchronize these stats with a server, so you will be able to compare your results with other players.
The whole user interface of nimbatus has changed a bit. The level display and the technology research screen are now directly accessible next to the drone workshop. Additionaly there is now a mission selection screen to choose the mission (mode) you want to play. I may add more different game modes in the future.
Music / Soundtrack
I'm currently listening to all the samples of music that were sent to me from different composers/musicians to narrow down what style of music I want in the game and what composer I like to work with. If you think that you can produce a great soundtrack for Nimbatus, feel free to contact me and I will include you into the evaluation.
Last but not least, here is a 10 minute long gameplay recording of the current version of the game with some music in the background (provided by youtube). Please ignore the bugs and keep in mind that everything you see may be subject to change in the future :)
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