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This is the first Part of the "Medieval Trilogy", dedicated to the Dark Ages of European history. Game starts at 526 AD and ends at 1080 AD.

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MT526The Dark Ages is one of the most undiscovered periods of European history. We know little about various Barbaric kingdoms, tribes and tribal unions of that time. This era is also less depicted in different games than, e.g., Classic Middle Ages or XVIII century.

This is the period of de-urbanisation, depopulation, imperial glory of the Byzantium, vikings, first European kingdoms, later became the base of modern nations, nomad and arab invasions, and of many other historic events.

526 AD Part factions

Here is the list of all factions of this part of "Medieval Trilogy":

  1. The Picts - celtic faction of Britannia, controlling Edinburgh and Inverness. Their main rivals are Anglo-Saxons and the Jutes. Religion - pagan. Culture - barbarian. Converted from Scotland.
  2. The Anglo-Saxons - the ancestors of modern Englishmen, controlling only London (as Essex). They have to create a mighty state at start to fight against celts and continental kingdoms. Religion - pagan. Culture - barbarian. Converted from England.
  3. The Jutes - scandinavian viking forefathers, controlling Denmark, Zealand, some parts of modern Sweden, Gotland island and Narva. This starting position provides wide range of opportunities to conquer coastal settlements of the Baltic sea and make some raids against Western kingdoms. Religion - pagan. Culture - barbarian. Converted from Denmark.
  4. Frankish Kingdom - one of the Barbaric kingdoms of Europe, controlling Northern Gaul and Belgica. The Franks are able to create the strongest empire of the West by conquering the whole modern territory of France. Religion - orthodox. Culture - western. Converted from HRE.
  5. Burgundy - barbarian kingdom, situated in Southern Gaul. The Burgundians have to withstand the Frankish and Ostrogothic expansion to survive and create their own powerful kingdom. Religion - arianism. Culture - barbarian. Converted from France.
  6. Visigothic Kingdom - one of the most long lived Barbarian kingdoms, defeated only by the Arabs. It owns vast territories of Roman Hispania except Gallecia and also Toulouse. The Visigoths have to protect their lands from many invaders to build strong kingdom, that should include all modern Spanish and Portuguese territories. Religion - arianism. Culture - western. Converted from Spain.
  7. The Suebi - small barbaric kingdom, located in North-Western Hispania. Their main goal is to survive and spread their influence on the whole Iberian peninsula. Religion - arianism. Culture - barbarian. Converted from Portugal.
  8. The Thuringians - pagan Barbaric kingdom, situated in Western Germany. They need to fight against thier Christian neighbours and try to expand their country to the East and to West at the same time. Religion - pagan. Culture - barbarian. Converted from Milan.
  9. Ostrogothic Kingdom - another well known barbaric kingdom, that was the main enemy of the Byzantine Empire during Renovacio Imperii. The ostrogoths posses most of the modern Italian territories, that gives them the chance to become the New Western Empire. Religion - arianism. Culture - western. Converted from Venice.
  10. Vandalic Kingdom - the last Barbaric kingdom, located in Northern Africa and controlling Carthage, Hadrumentum, Caralis and Palma. The Vandals must save their regions and claim the bordering provinces to create so called alternative to other Barbaric kingdoms and the Berbers. Religion - arianism. Culture - western. Converted from Sicily.
  11. The Berbers - the descendants of the ancient numidians and moors. They own modern territory of Algiers and Morocco. Primarily they have to outlive the Visigoths and the Vandals and then start expanding to other regions. Religion - eastern gods. Culture - eastern. Converted from the Moors.
  12. The Arabs - arabic tribes of the Arabian peninsula are the ancestors of those muslim conquerors, who wiped out the Sassanian Empire and claimed the Middle East from Byzantium. That's their main goal. Religion - eastern gods. Culture - eastern. Converted from Egypt.
  13. Persia - Sassanian Empire was the main enemy for Roman Empire for ages and then for Byzantium. Now they must finally finish what they had been planning for years - restore the empire of the ancient Persia, that was defeated by Alexander the Great. Religion - eastern gods. Culture - eastern. Converted from the Normans.
  14. Armenia - a small Christian country in the Southern Caucasus, fighting with honor against the Persians and trying to gain support from Byzantium. Religion - orthodox. Culture - greek. Converted from the Saxons.
  15. The Byzantine Empire - the strongest, the biggest and the most important geopolitical power of the Late Antiquity and the Dark Ages. The Eastern Roman Empire can easily reconstruct the Ancient Rome by annexing various Barbaric kingdoms and establishing its power in the Mediterranean. What can be risky for the Empire - is the possibility of different nomad invasions. Religion - orthodox. Culture - greek. Not converted.
  16. Roman Principalities - some of the Roman nobles established their own small principalities across the territory of the fallen Western Roman Empire. They control Siracusa. Ibellica (Granada), Burdigala (Bordeaux) and Illyria. Religion - orthodox. Culture - greek. Converted from the Papal States.
  17. The Sclaveni - the tribal union of the Southern Slavs, settled near the Roman borders. They posses cities in Pannonia and Dacia. Surely, they'll do their best to get settled in the Balkan region. Religion - pagan. Culture - barbarian. Converted from Hungary.
  18. The Anteans - the tribal union of the Eastern Slavs, settled in European Sarmatia (modern Ukraine) around Arheimar (Kiev). They are the ancestors of the Rus'. Religion - pagan. Culture - barbarian. Converted from Russia.
  19. The Vistula Veneti - the tribal union of the Western Slavs, settled in Germano-Sarmatia and modern Polish territories. They are the main rivals of the Jutes and the Thuringians. Religion - pagan. Culture - barbarian. Converted from Poland.
  20. The Turkish People - nomadic tribes from Turkestan had shown on the Eastern borders of Europe before the well-known Avars. They live in the Eastern steppes and can cause serious problems for Byzantium, Persia, Armenia and the Anteans. Religion - pagan. Culture - eastern. Converted from the Turks.
  21. The Avars - nomadic invaders, then settled in modern Hungary. Religion - pagan. Culture - eastern. Converted from the Mongols.
  22. The Cuman Horde - nomadic invaders, formed from various cuman peoples. They were the rivals for early Rus principality and also for the Byzantine Empire. Religion - pagan. Culture - eastern. Converted from the Timurids.
  23. Rebels - we know all about them.

Here are some images:

526p1

Roman Foederati Spearmen fighting against the Jutes.

526p4

The Turkish nomad warriors offence on the Antean druzhina.

526p3

The Suebi fighting against the Celtic army.

526p5

Strategic map for Byzantium.

526p2

The Picts besieging wooden castle.

Special Gamemode

In this mod you'll have to control specific regions - large cities (Paris, Cordoba, Carthage, Alexandria, Jerusalem, Antioch, Zadrakarta) and huge cities (Rome, Mediolanum, Constantinople and Ctesiphon). No faction can build cities bigger than small city and castles bigger than stone castle. Fortresses and Citadels aren't in the game. So, I think, that it's a nice way to illustrate the era of de-urbanisation and total decay.

I have been thinking to depict this era in M2TW for a few years. Now I suppose, that it is done.

Look for the mod file in the corresponding folder.

Comments
nemanjac
nemanjac

Looks interesting, how much work have you done so far?

Reply Good karma Bad karma+1 vote
Ant_from_Russia Author
Ant_from_Russia

The mod archive is now in the file folder

Reply Good karma+2 votes
Guest
Guest

Very historical mod, Dark age so underrated

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Ant_from_Russia Author
Ant_from_Russia

Thanks

Reply Good karma+1 vote
vladorans
vladorans

Would it be possible to make the byzantines have problems with public order? They are pretty much big enough to just stomp any other faction.

Reply Good karma Bad karma+1 vote
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