I hope everybody is having a great Easter!
I'll start this update where I left off last time- publishers. I was wondering whether to try and acquire a publisher to help with promotion for the game. My mind was split between the straightforwardness of self publishing and the extra reach a publisher would provide. The results of the poll echo my own previous indecision!
The yeses technically have it and I that's about where my decision making is on the matter too after doing some research involving fellow game devs.
So what I'm doing right now is seeing what my options are- I'm in talks! I'll only work with one if they can guarantee that I can retain all creative control and therefore deliver on the promises in the kickstarter campaign. It'll be an indie friendly publisher or no publisher. I'm still happy to self publish if I either can't find one who's interested or the terms are wrong. I shall keep you updated on this!
Stuff!So, the game! A few good additions this week. Firstly, the new main menus are functioning nicely, complete with a more comprehensive options menu. There is still work to be done with polish, but I'm pleased with how they look and feel.
There are some more additions to the gameplay too. First off, there are now little floating numbers that represent additions to the yellow and orange bars after you place a buildings:
This provides some nice feedback. It was previously there in the form of "+/-" text that flashed up by the side of the top right bars, but this is much more obvious and looks and feels way better. It's way more useful for keeping track of your stats too.
The next thing is awesome. I've finally got around to adding in the randomly generated building and block names (or at least I've started that). That means some of the backer names are now in-game!
Btw, the 'Queens Residency' doesn't mean the queen in living there! It's just the name given to the city block. These names equate to the road, area, neighborhood, or in this case the name of the housing development.
This is a really cool little addition, it gives the city you're planning a lot of character. It also makes it easy to see how many spaces left are in city blocks (in the screenshot it's full- 4/4), so it should help with the understanding of the city blocks system too. It's lead me to compulsively click on each building to see what random name the game has given it!
After all that work on the menus, I played a round on versus mode. The AI doesn't mess around! Til next week!