We are releasing the biggest update yet, we present, Homebrew V12.
The demo will also have a couple more parts to play with then in the previous version,
and as always, multiplayer will be cross-compatible between demo and pre-alpha users.
In the meantime, here's some of the stuff we did in the update,
- Updated physics engine
- Updated wheel physics
- Added water physics
- Added Dan
- Added offline support
- Added more parts for Demo users
- Reworked tutorials
- Reworked workshop manual
- Reworked map
- Reworked unlocking system
- Re-activated animations
- Improved net-code
- Tons of bugs fixed
- Tons of optimization
The biggest gameplay change would be how you unlock parts.
You no longer need a certain amount of orbs to unlock a part, instead you can buy any part from the start! As long as you have the required orbs to buy them.
This makes unlocking parts a lot faster and we think it makes the game a lot more interesting,
since we'll see a lot more advanced creations earlier in development.
Oh, and remember the vehicles flipping when you get a small lag-spike? Yeah, that's fixed now.
Be sure to let us know what you think about the new tutorials and map rework in the forums!
Here are some changes we did so far.