Ballistic Update Official Release
Big update incoming to Broke Protocol on PC and mobile today. The Ballistic Update features reworked gunplay, sights, projectiles, and reloads. But that’s not all – a big change is allowing modding for both Mobile users and non-Steam servers too. And even more modding options are on the way.
New Bullet Physics
Guns now fire actual projectile bullets. No more dated raytracing and questionable hit registration. The bullet scanning has been re-written to be physically accurate with little additional overhead. Make sure to adjust for bullet drop and target movement with long range engagements. This is just the first step on an engine overhaul I’ll be doing from the ground up.
Gun reloading has also been moved completely serverside to prevent hacking and desync issues. While working on this, I was also able to add incremental reloads for shotguns and bolt-action rifles. Bullets are loaded individually and can be interrupted at any time by firing. Some animation cleanup was also done.
Full AssetBundle creation is now supported on mobile as well non-Steam servers. A new AssetBundle export format (*.bpa) was created to handle any platform. Mod makers will have to re-import the new BPResources.unitypackage into their projects and export their mods with the new format. I’ve seen some amazing work including uniforms, shops, and vehicles. Will showcase more creations as they turn up.
Server UI and Classic Auth
Other Improvements and Additions
BP has gotten some international attention on both Mobile and PC. So we’ve added a Thai language option for players in the Land of Smiles. Also, many optimizations have been made for a smoother gameplay experience and less laggy servers overall. Look forward to feed back on that front.
Android version of the game should update (roughly) around the same time as PC but apologies in advance for any hiccups along the way.
Here’s the full v1.04 changelog:
v1.04 Ballistic Update
Projectile Bullets and re-worked hit registration
New tracer effects (different bullet types later)
Incremental reloads for Shotguns and Winchester
Assetbundles supported on Mobile and PC
Added Thai Language setting
New multi-platform AssetBundle/mod format (*.bpa)
Mods must be rebuilt using new BPResources (Unity 2019.3.3)
Asynchronous World Builder loading with cancel option
Boosted file transfer rates
More accurate ironsights
Winchester scope tweaks
Crimes can be witnessed at close range regardless of line-of-sight
General memory cleanup and fewer heap allocations
Some entity activation optimizations
Fixed disappearing equipment from menus
Detonator held properly
Added inventory desync fixes
Animation transition fixes
Fixed crouch animation corruption
Fixed binoculars zoom
Fixed bazooka grip during sprint
Added SvManager.DrawLine() for client rendering (debugging)
‘jobIndex’ moved into ‘JobInfo’ class
Job ‘==’ and ‘!=’ overrides for Job class
String sanitization moved strictly server-side
Message color parsing done all on the client (server must sanitize)
Updated CleanMessage() to filter color delimiter ‘&’
BPResources Audio and Particle references added
Added Car and Gun example meshes to BPResources
Update Unity Engine 2019.3.3
CEF library update and minor fixes & optimizations
Added CEF (Server UI) option in client settings
CEF allowed on classic auth servers (though only for PC users)
EventHandler has 2 calling functions now: Exec() and Get<>()
Added new GameSource events for modding:
Broke-protocol.github.io for API changes