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The long awaited Second Mega Update is here, it's been 4 months since the last update and we haven't been asleep. This update means 4 months worth of hard work.

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Hey Folks, it's been a while, a very Very long time actually.
You guys might have even thought we died or disappeared, I mean it's been 4 months!
Well those who went and visited our forums know darn well that we are the last thing but asleep, though we've been having some technical issues lately we never stopped working, everyday new things are accomplished.

Now let's begin with this update shall we?

First off we'd like to publicly welcome the new Team Members and Contributors:

  • James100 - James is one of the new TAOW forum Moderators, he is helping us as one of our first Voice Actors and is also Snake's Warfare And Technology Assistant.
  • Tusker2Zero - Tusker is the newest Moderator and will help with Forum Maintenance and general Moderation, he also helps the TAoW Team as a mapper.
  • Jarhead - Our newest musician, Jarhead is also a Voice Actor (German voice acting) and has been helping us with the new TAoW Contributing Team.
  • Beng - Coding guru which has been helping us with complicated coding issues.

If you got a deep voice, can speak different languages or got a microphone, then bring yourself down to our forums and introduce yourself!

Thanks to Jarhead we have started an "Auxiliary Team" which is officially established as The Art of War Contributing Team, this team is composed of people who are supporting The Art of War Project but aren't all-time TAoW Team Members.

If you would like to support our project you can check our forums and use the specific Contributing Thread, or contact the forum staff via PM (Private Message).


We have also started a new Poll. This poll is about the next generation infantry weapon to be used by the US faction.

"Which weapon should be the standard US infantry rifle in TAoW?"

Among the various choices:

  • XM8 Lightweight Assault Rifle
  • Heckler & Koch HK416
  • Barrett REC7 (aka M468)
  • Robinson Arms XCR
  • Bushmaster Adaptive Combat Rifle (ACR)
  • M16/M4

The poll is posted on our forums: Taow.simulationboard.com

Please note that you must be registered in the forums in order to vote.

At the moment the Top Three voted weapons are:

  1. XM8
  2. HK416
  3. M16/M4

You've all wondered since day one, "what will the soldiers look like?" well stop wondering because our soldiers are ready to roll. We've worked really hard to bring you the best quality and detail with low poly count, especially since in game soldiers will be scaled realistically.

Each soldier will vary in shooting animation, their faces will vary, and so will their weapon layouts and attachments (scopes, vertical grips, etc).

US Army Infantry



This is the US Army's infantry as you all guessed wearing the latest military gear and is night vision ready. Since the ACU cam was developed for multi-terrain there is no need to change the skins for the different environments (woodland, Desert).


US Marine Corps Infantry



This is our version of the modern US Marine Corps infantry, using a new, digital-styled camo scheme which is similar to the Codemasters Operation Flashpoint 2 Marine uniforms and also similar to the actual modern US Marine MARPAT uniforms. The uniform was created while keeping in mind that it must be able to blend in with Desert AND woodland environments. We got our inspiration from Operation Flashpoint 2's US marine soldier uniforms, the camo was so genius, we decided to go with it.
A sample from that specific camo can be seen here:



US Armor Crewman



Last but not least is the Tank/Armor Crewman. These guys will be the ones operating the commander's machine gun in game. Also, when a tank is badly damaged or destroyed, the tank crew may survive and get out in time. They can re-enter the same tank if fixed or operate another tank later on.


We also would like to present our First official in game Screenshots taken from the Team Alpha 0.1

Alot of changes have been made to the original game aside from the new units, check out for yourselves:







For More Screenshots, visit our Forums
For a full list of changes check on the mod main profile page.


GROUND VEHICLES


Stryker Combat Vehicles and Variants






Currently there are 4 Stryker variants in The Art of War:

  • M1126 Stryker ICV (Infantry Carrier Vehicle) - being the Armored Personnel variant.
  • M1128 Stryker MGS (Mobile Gun System) - equipped with a 105mm cannon.
  • M1129 Stryker MC (Mortar Carrier) - for indirect fire support.
  • M1134 Stryker ATGM (Anti Tank Guided Missile) - is a dedicated variant to destroy enemy tanks with TOW missiles.

The MGS and ATGM turrets were originally created by tank50


Leopard 2A6



The Leopard 2A6 will be one of the European Union's Main Battle Tanks.

Considered by many to be the best modern Main Battle Tank due to it's impressive technical features, this beast mounts a Rheinmetall L/55 120mm main gun, extremely powerful 3rd Generation Composite armor and a deadly assortment of machine guns.

This tank is also equipped with smoke grenade launchers and is highly upgradeable (offensively and defensively).



AIRCRAFT


AV-8B Harrier II Plus



This is the USMC's Close Air support fighter. Just like the A-10, it can deploy on short airfields (or no airfields in VTOL) and share a similar armament. This aircraft is able to dramatically slow down it's speed (almost hover) and take out ground targets using it's cannon without having to go around for another pass.
Model has undergone a large number of changes


F-22A Raptor




This is the US Army/Air Force Faction's air superiority fighter.
This Aircraft will be the dedicated Air-to-Air fighter, in game it will be equipped with Sidewinder and AIM-120C AMRAAM missiles.
Texture has undergone some changes and so has the model.


C-17A Globemaster III




This Aircraft will be the heavy transport plane for both US factions, being able to carry and deploy heavy vehicles such as the Abrams and Bradley via airdrop this aircraft is a must have battlefield necessity. The C-17 model was created originally by the Mideast Crisis Mod Team.


C-130J Super Hercules




This Aircraft will be the medium air transport plane for the US factions, it'll be able to deploy large groups of infantry, light vehicles such as Humvees, and supplies. Original C-130 model by snafusmith


MH-47D SOA



The US Army's heavy transport helicopter will be used to carry vehicles and deploy large groups of soldiers.


Work In Progress


Humvee Explosive Reactive Armor



This is the Humvee's ERA addon.


Bradley/Linebacker Explosive Reactive Armor



The M2A3 and M6 Explosive Reactive Armor Addon


TALON SWORDS




The Talon SWORDS is a remotely controlled robot with many possible installations and layouts.
In game, engineering Infantry will be able to deploy small unmanned weapons such as Talon robots.

This particular version is the SWORDS (Special Weapons Observation Reconnaissance Detection System) variant, which was built specifically for combat roles, other variations will have a mechanical arm to detonate and dispose of IED's and Mines (those will be able to be deployed by an EOD Engineer).


RG-33L HAGA MRAP

Heavy Armored Ground Ambulance



Mine Resistant Ambush Protected (MRAP) vehicles are the next generation of US infantry carriers.
The RG-33L's role in game will be to serve as a medium field hospital. Other MRAPs such as the Cougar (the "Main", standard MRAP) and the Buffalo (engineering variant) are still under-going modeling.


AMX-56 Leclerc


This is the MBT used in game by the EU in the Naval Mode (because land-based units on the naval mode won't be just mere "copies" from it's standard army counterparts).

It will have a good balance of armor, firepower and speed.
The model was created by Snafusmith. A new texture will be eventually applied to replace the current one.

Comments
Hendrix
Hendrix

amazing update fellas, lots of hard graft! especially liking the infantry textures.

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M0lten
M0lten

Good Job Man ! Amazing !

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foxhole2
foxhole2

wow idk what to say....

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InStars
InStars

So what kind of unique units will be in EU faction?

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Snake_RR
Snake_RR

Many :)

The EU, just like the US and RF will have it's own unique units, this goes from infantry to aircraft, ground vehicles, helicopters, planes, ships, you name it ^^

The European Union will be the most diverse faction, not only we'll include vehicles and weapons from many European countries, we'll also include many different variants.

In terms of voice acting, the EU will be the most diverse faction as well (many units will have voices from their respective home countries).

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XAttus
XAttus

amazing units... keep it going! :)

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alexas50
alexas50

nice units
what other tanks will the eu have?

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Snake_RR
Snake_RR

Thanks, the EU will have three Main Battle Tanks (MBT's):

- Leopard2 A6 (Germany);
- AMX-56 Leclerc (France);
- FV4034 Challenger 2 (UK).

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James100
James100

Hey Guys, If Any Of You Guys Would Like A Huge Peek At The Mod Go And Register At : http:\\taow.simulationboard.com\

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The_Nugent
The_Nugent

Definently the Xm8 I think you should also include the other versions of it in different forms of infintry such as the Xm8c and the xm8 lmg.

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Snake_RR
Snake_RR

Definitely, infantry weapons and their respective attachments and variants will be randomized (just like infantry is), let's suppose an American Special Forces soldier is using a SCAR assault rifle, one weapon may have a tactical flashlight, another weapon (in the hands of another soldier) may have a tactical laser, another weapon may have a certain scope/sight, a lot of detail will be given to the slightest detail (while keeping a close eye on the poly count obviously).

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Snake_RR
Snake_RR

Thanks for the great support everyone, the team is greatly appreciated!

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ECM_Tank
ECM_Tank

Although the game has started to look dated, you've got some quite amazing textures for those infantry. *Watches*

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Snake_RR
Snake_RR

The Art of War is what Zero Hour wanted to be when it was still young XD

"I want to be TAOW when I grow up..." whispered the little ZH lol

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tanker1408
tanker1408

Hello, the models look really great and the mod is very interesting, but i hope the Leopard 2 MBTs have the new APS in this MOD like the Merkava 4 in the mod "A Global Crisis", it will be released soon. The leopard 2A6m uses the AMAP-APS (Active protection System,)it is one of the newest protection system current in the World! it kills incoming missiles, shells, warheads and all types of projectiles with directed energy beam (laser) within area of 360° at ranges of less than 50 ft (15 m).

the AMAP-ADS is also able to defeat multiple-attacks to the short reaction time of less than 1 millisecond!

for more infos PLEASE watch this video:

www(dot)youtube(dot)com/watch?v=H8KLISCMDrk

The new leopard 2A6m is one of the best protected tank in the world, i think we should notice that.

greets, Dragonhunt0rX.

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Snake_RR
Snake_RR

Cheers.

Definitely, every Main Battle Tank in the mod will be able to be equipped with an APS (both Soft and Hard Kill APS variants will appear).
These Active Protection Systems will be able to increase the defensive effectiveness of tanks and other land vehicles as heavier AT weapons are deployed (players will need to unlock such defensive systems though).

Your APS suggestion for the Leopard (the AMAP-ADS) sounds extremely interesting (the Leopard 2A6 will have other variants, just like the M1A2 haves a 'TUSK' equipped version).

for more infos PLEASE watch this video:

www(dot)youtube(dot) com/watch?v=H8KLISCMDrk

Excellent video.

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TeraXOTH
TeraXOTH

Hi,where i can download this mod?

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generalsmodfinder
generalsmodfinder

I want to play this mod bad! where can I get it? by far the best realistic mod ive seen yet ive been looking for the abrams with coax, stryker varients and Bradley armored vehicles for a long time.

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salami10
salami10

good job

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