Post news RSS Testing, Testing...1,2,3

Testing has been going well, found some bugs, met some folks. It's been hard trying to organize larger games but hopefully I can keep\gain enough interest moving forward...here are my plans moving forward:

Posted by on

Testing has been going well, found some bugs, met some folks. It's been hard trying to organize larger games but hopefully I can keep\gain enough interest moving forward...here are my plans moving forward...

Aiming for another alpha release in the next 3 weeks. Many bug fixes and logical errors fixed already in the code base. The next release will be introducing the first special ability, telekinesis( which will make the ability stats useful ). I'll be adding two items for the secondary\pistol slot, making three total. Another melee weapon. Another map as well as fixes\tweaks to mg_blitz. Bomb planting will now operate appropriately...consistently ( sometimes planting is delayed due to a logical error in code ). Also, I am late releasing my design doc, there is some data I'm trying to get added to explain how the leveling\stat system works. Right now, no one can tell that some stats overlap\effect other stats. Anyhow, comments and criticism is always welcome and just a reminder, the .fgd for the mod is packed in to the maps folder if you want to tinker with map ideas. I'll be adding some documentation for that soon as well.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.