Post news RSS Teodor 3D Model - Dev Log #3

What’s good fellow gamers, in this development log, you’ll take a look at how I made my main character’s model, from sculpting to the retopology. Enjoy!

Posted by on

Hey there!

This week I worked on making Teodor’s model. You would’ve seen the updates first on Twitter and Instagram @chavaloart *cough* *cough*

And well, I’m very proud of the end result!

But let’s not get ahead of ourselves.

I started by making an ugly base mesh first, with the correct proportions taken from the concepts.

89840440 1876398239328226 789086


Eww, I know.

But this was very helpful, as now I could just sculpt away.

89691418 2393841194240213 656280


89849183 579473442918028 4104659


This also happened. Which is beautiful.

89734849 280556566263329 4550311


He was fully naked at this point and it was time to change this.

89814898 2662955717266703 447406


I sculpted the clothes, always using reference. And if you want something specific, you can take pictures of it. Just don’t show them to anyone on the internet or in real life.

If you're wondering, I'm using PureRef - it's perfect for art reference and even has a “always on top” feature.

89849189 214522403262935 729800189806144 639462576849255 1477893


Now for the final, most painful step - retopology!

89904626 196727848432084 7747812
89925842 626203091280071 8431899


Ta-da!

Now my boy is ready to be rigged - you know the deal:

Follow me to stay tuned:

Twitter and Insta: @chavaloart / Youtube: Chavalo

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Related Games
Related Engines
Unity
Unity Commercial