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Greetings! We have been silent for quite a while so we figured it's about time we made a post. First off, we want to mention that we have been working away on TAR this past year and have made some progress. However, we are making a big change and the next public release is a ways off yet, unfortunately.

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Greetings! We have been silent for quite a while so we figured it's about time we made a post. First off, we want to mention that we have been working away on TAR this past year and have made some progress. However, we are making a big change and the next public release is a ways off yet, unfortunately.

As you may already know, the previous releases of The Arcane Relics were developed using Unity. We have since decided to make the change to the open source engine, Godot.

Godot, being open-source, peaked our curiosity and after trying it out, we have found it to be much more intuitive for us. The clear node-based design, faster startup/compile times, ability to load any asset in the project simply via a path, and the clarity of having only scenes vs. Unity's ambiguity between scenes AND prefabs, are just a few of the reasons for making the switch.

In addition to familiarizing ourselves with a new engine, we’ve also been updating our workflow. We are now using git for version control and Blender for ALL of the game's 3D models and animations. We’ve spent a fair bit of time learning this new stuff.

This has set us back quite a bit but we think this will be for the best in the long run.

We'll reveal more as we progress.


By the way, we have also setup a Buy Me a Coffee page, where we plan to start posting more regular updates:

Coffee Bros


Comments
212th_Sergeant_Ben
212th_Sergeant_Ben

Great to hear from you guys! Keep up the great work :)

Good to see you find a good alternative to unity. I'm excited what you're gonna do with it :)

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