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With all the collected feedback from players at EVA 2014 (Argentinian Videogames Expo), I looked around what really needed to be fixed or changed, went through it, and now bring the updates to you.

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With all the collected feedback from players at EVA 2014 (Argentinian Videogames Expo), I looked around what really needed to be fixed or changed, went through it, and now bring the updates to you.
I hope when Unveil is released to open beta testing, we can continue to have this relationship of feedback and frequent updates.

You can find all changes at the Unveil Changelog for Nov 10-11, 2014.

Changes notes:

I tried the overly-popular suggestion of making the Character glow on the dark a bit to enable some field of view to find the most basic elements (such the campfire you should light up!) but it felt awkward and plain wrong. Player should be forced to sleep through the night if it failed to plan ahead. It's a Natural Failure State from Natural Mechanics that run the game.

I also tried to display a "Campfire" text on top of items as a way to find items in the darkness, but felt intrusive and a bit annoying.

Finally, the "light up" effect, while took longer to implement, serves the purpose well. Sure, plants, rocks and campfires don't glow by just staring at them, but felt like a good compensation for not having tactile feedback to find things. Also the fact the light is placed on the item and not the player, it is not giving away the terrain, but the item on it.

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carlqua
carlqua - - 65 comments

I was thinking about what you were saying and doing for your characters ability to see in the dark. The object in front of you glowing is just as unrealistic as your character glowing although its a good solution. I would like to suggest a sort of field of vision, coning out in front of your character that is slightly lighter than the surroundings as in real life humans do have dark vision.

Well done btw, this game looks fantastic and I really can't wait to try it!

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