Sunday 31.7 | Blockout, Gold Crates & Triggers
Splitting the day for blocking out and some necessary gameplay elements. On my blog
Not in Unity yet, but maybe tomorrow.
Breakable crate full of gold
I will probably simplify/change this a lot to get a clean gold gathering mechanic and just move on. I made the destroyed crate with blenders Cell Fracture addon, which is great but I forgot to boolean out the overlapping parts so it goes flying the moment you touch it. Also I'm not sure how gold would fit in with the theme, but I don't need to worry about that right now.
Simple trigger for tips
- Adding complexity and depth to the layout
- Adding a lot of platforms
- Features for playable blockout
- Breakable gold containers
- Triggers for on-screen tips