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Subterrain has been updated to version 0.6. We have changed our main background theme into Mars! This allowed us to focus our feel towards more science fiction and introduce many other interesting game play elements.

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Subterrain version 0.6

We have introduced many new features and fine tuned previous game play.

Notable features include :

  • Crafting system using advanced 3D printer.
  • Research enemy parts using Bio research center.
  • Create boost chemicals.
  • Introduced many survival conditions like fracture , infection , bleeding.
  • Wearable suits and up-gradable weapon parts.
  • Refreshed train system into more advanced Tube system.
  • Added 3 more enemy types.
  • Enemies will now follow and destroy doors if player closes it behind.
  • Durability system for melee weapons.
Game's 4 main focused game play :

New light rendering system!

Example of getting infected !

Awesome shock gun and Tube system!

Video for initial game play (version 0.6)

We are now close to hitting Alpha milestone. We also plan to launch a Steam Concept next week and we really hope we can get even closer to the players around the world!

The next version will feature :

  • Throw-able weapons such as signal emitter to attract enemies.
  • Graphics update containing second city tiles.

Thanks everyone who has been testing and giving us valuable feedback!

Subterrain 0.6i


nice - i liked it but problem - no map cause i get lost in dark sometimes also cold temperatures are problem finding suits readly and also hard to find medicals as well

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Saehoon Author

We are thinking of how we can help player from not getting lost too much vs letting the player to explore unknowns.

The suits - you may be able to find one, but you could really just create one using 3d printer.

Medicals - We have just adjusted spawn chance a bit easier but we need to constantly try and balance things so your comments are very well received.

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