Phew!, What a long week it's been.. Some might even say it's been a bit longer than a week, and some might say (including me) that I'm going to need even longer than a week to finish the car.
Anyway, above is the latest snapshot of the car. As you can see, I've been working up the cars textures and refining its shape as I go,. the big ticket items to look for are the mesh cowling near the middle of the car, and the outer shell of the main body.
Remember though, this is still missing normal maps and specular maps (which will make the scratches look shiney)
I went back and reworked the dials based on ShrikeGFX's comment about the LED's having more polygons than the tachometers. (in an interesting pub quiz kind of way, they now have EXACTLY the same number of polygons weird eh?) - I'm currently in the process of reworking the steering wheel. (Here's a WIP)
I want the steering wheel in this car to be a bit more basic than the flashy digital read out version of the other car. (going with the whole "back to basics" aspect of this car's mentality- no fancy digital readouts here!)
And here's a close up moody shot of the rear of the car. (note the stuff in white and blue at the back is untextured so far) - note the rusty bucket at the back that's been leaking. And the new springs..
There's still quite a few little bits of stuff I need to texture up. But I'm getting there! (I think I am anyway) - one major time saver I've discovered is that you can save UVW texture mapping coordinates and then load them on different shapes. (Probably something obvious to an artist, but to me it was like opening all your Christmas presents on Christmas Eve!) - Have I mentioned I'm not much of an artist? :)
Anyway, I'll get back to work. (must remember to texture those wheel nuts....)
Thanks for reading, Merry Christmas if I don't catch you before! :)
Really sweet progress! Great work on the models and textures, it's really detailed.
Indeed, looking great so far!
Thanks for the feedback chaps :)