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Well, not much at all. Anyway, I managed out a new way of visual look of menu - it looks pretty nice, I'll show it up soon. Also, Zach though of new feature. Here, take a look what he tells about it: "You get Expericene Points (XP) for getting high stats (kills, secrets, speed etc.). I was thinking

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Well, not much at all.

Anyway, I managed out a new way of visual look of menu - it looks pretty nice, I'll show it up soon. Also, Zach though of new feature. Here, take a look what he tells about it:

"You get Expericene Points (XP) for getting high stats (kills, secrets, speed etc.). I was thinking reward could be stuff like increased accuracy (basically make it so that bullets hit more often or are more leathal... you could create an artificial sense of accuracy), increased moving speed, increased reloading speed, increased health capacity (it could go up in increments like 125%, 150%), increased ammo capacity, increased armor capacity, extra saves (Another idea I had where you have a limited number of saves per level or per game) and whatever else you can think of."

Yup, looks pretty nice. Also, there's one bad thing - we managed to create new levels before we implemented new features, so now placing all new stuff will be tiring and, probably, very long. Uh-duh.

Okay, 'til the next newz!

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